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Open Eggbert
179Articles
Revision as of 18:44, 26 August 2024 by Robertvokac (talk | contribs)
Open Eggbert
Recreation of Speedy Blupi/Eggbert I/II/1/2
Recreation type Top down method
Author (person) Robert Vokac
Developer (person)
Publisher (person)
Licence GPL version 3 or later
Programming language Java 11
Used libraries LibGDX
Project launched In June 2024
Development started On 3rd July 2024
Released date Not yet released
Development status Being developed (just the beginning)
E-mail contact info@openeggbert.com
Documentation https://openeggbert.com
Source code https://github.com/openeggbert
Forum (not yet created) https://forum.openeggbert
Play online https://play.openeggbert.com/
File storage https://drive.openeggbert.com/
Google Drive https://drive.google.com/...
Youtube channel https://www.youtube.com/@OpenEggbert-e7t
Related Youtube videos https://youtube.openeggbert.com/
Related websites https://net.nanoboot.org/websites.jsp

Introduction

This is original image of Open Eggbert created by Robert Vokáč

Open Eggbert is a free and open-source recreation of Speedy Blupi I/II computer game.

Multiple platforms are supported: Windows, Linux, MacOS, Android, Web (via GWT)

Relation to Speedy Blupi

Open Eggbert is an approximation of the Speedy Blupi engine.

Open Eggbert does not have a Clock cycle wise identical behaviour as Speedy Blupi, because to reach such goal is not possible without the source code of Speedy Blupi engine.

However, the player should not be able find out, whether he is playing Speedy Blupi game created by Daniel Roux or Open Eggbert (the reimplementation)

Why Open Eggbert was created

  • Both the games Speedy Blupi I and Speedy Blupi II are closed-source.
  • Modifications of Speedy Blupi are possible only by hex editing of the EXE files
  • Bugs in Speedy Blupi cannot be fixed
  • Existing features of Speedy Blupi cannot be improved
  • New features cannot be added to Speedy Blupi
  • No one has yet appeared to start a project to create a recreation (reimplementation) of Speedy Blupi I/2.

Advantages of Open Eggbert

New features can be added. Existing features can be improved. Found bugs can be fixed. Game can be ported to new platforms.

Notes

  1. Open Eggbert is specifically focused on recreating Speedy Blupi/Eggbert games. This does not include other Blupi games.
  2. Open Eggbert does not plan to support iPhone. Reason: iPhone via RoboVM supports only Java 8. But you can try compile Open Eggbert with Java 8 and then add iPhone support.

How to contribute

If you would like to help in some way, you can send a message to: info@openeggbert.com

List of Projects includes what is planned to be worked on: https://openeggbert.com/title/Projects

We can organize online meetings, share screens etc.

List of examples of possible contributions follows.

Development

https://github.com/openeggbert

  • Fork the repository, add a change and create a new merge request
  • Test features for bugs
  • Add missing tests
  • Report bugs
  • Propose new features
  • Implement bug fixes or feature requests from GitHub Issues

Once you've made your decision on what you'd like to do, please inform us beforehand. This ensures that the issue you're interested in hasn't already been addressed or is being worked on in newer versions.

Documentation

https://openeggbert.com

  • Create new articles or improve the existing ones. Correct errors, ambiguities and typos.
  • For example:
    • Identify the sprite positions using the application sprite-utils
    • Add help how to run and modify Speedy Blupi/Eggbert (Exagear, Wine, Windows Phone emulation or rooting, etc.)

Your changes will be made public, once approved. Verified users will be granted the right to public the changes immediately.

Reverse engineer EXE or XAP files of Speedy Blupi/Eggbert games.

Forum

https://forum.openeggbert.com

Note: Forum was not yet created

  • Discuss the Open Eggbert project

Create free replacements for game assets (like MIDI music, WAV sounds, BMP graphics)

  • MIDI music, WAV sounds, BMP graphics
  • Applications like Gimp, Inkscape and Blender can be used to achieve these goals
  • 3D sprites for Speedy Blupi were created using the Ray Dream Studio 3D application
  • Music for Speedy Blupi was created using the Microsoft Music Producer application
  • Sounds - Original sounds may be the own recordings of the voice of Daniel Roux

Game space

Game space is a directory with the defined structure.

Player has one or more game spaces.

Each game space has a feature level.

Game space can be cloned. You can have several game spaces with the same Feature level.

Feature level

Feature level represents set of features, which are supported in the given game space.

Open Eggbert behaves almost exactly like the original game version related to the Feature level.

Feature levels:

  1. Speedy Blupi Demo
  2. Speedy Blupi I
  3. Speedy Blupi II
  4. Speedy Eggbert Demo
  5. Speedy Eggbert VALUEWARE
  6. Speedy Eggbert 1
  7. Speedy Eggbert 2
  8. Open Eggbert 3 - new features, which are not available in the original games developed by Daniel Roux

Legacy mode

If legacy mode is enabled in CONFIG.DEF, then Open Eggbert will behaves as much as possible as the original names developed by Daniel Roux.

If legacy mode is disabled, then all Open Eggbert new features, graphics, sounds, music, etc. of Open Eggbert will be present and activated

The third possibility is to set the value of LegacyMode, which contains comma separated list of Open Eggbert only features, which will be additionally activated and supported. This means, that Legacy mode is enabled, but some Open Eggbert only features are activated.

  • For example disable cheat, even the game behaves like Speedy Eggbert I

Goals (projects)

See: Projects

Project A: CATCH: Collect all knowledge related to the Speedy Blupi game engine found on the Internet

Project B: SPECIFY: Create the ultimate specification of Speedy Blupi game engine and its related games, utilities, etc.

Project C: REMAKE: Reimplement the origin Speedy Blupi game engine

Project D: FREE IMAGES: Create free replacements of game images - Vector graphics - with Inkscape or an alternative - format BMP or PNG or JPEG

Project E: FREE SPRITES: Create free replacements of game sprites - 3D graphics - with Blender or an alternative - format BMP or PNG or JPEG

Project F: FREE MUSIC: Create free replacements of game music - format MP3 or OGG

Project G: FREE SOUNDS: Create free replacements of game sounds - format WAV or OGG

Project H: OPEN EGGBERT 3: Propose and implement new features with comparison to the Speedy Blupi game engine

Project I: ANALYSE: Analyse and document all the knowledge related to the Speedy Blupi game engine

Project J: STORE: Implement modding system and Open Eggbert Store - web application

Project K: MODS: Document mods for Speedy Blupi/Eggbert games (record videos, decribe levels, describe modded graphics/music/sounds

Project L: EXE: Reverse engineer the EXE files of Speedy Blupi/Eggbert game engines

Project M: PLUS: Decompile the C++ source code of Speedy Blupi/Eggbert

Project N: XAP: Reverse engineer the XAP file of Speedy Blupi for Windows Phone released in 2013

Project O: INFRA: Infrastructure

Development

New features with comparison to Speedy Blupi/Eggbert 1/2/I/II

  1. Recreation of game graphics (doubled resolution). New vehicles. Existing features will be improved.
  2. Open Eggbert Editor - new separate application, an alternative level editor. Features will be inspired by X-Edit, X-Edit-Mapper and BlupiEdit and tiled-blupi
  3. An alternative new Graphics - will be created and modeled probably with Blender and Gimp and Inkscape.
  4. New directories:
    • IMAGE24 - 24 bit graphics (BMP or PNG)
    • MAGE24X2 - 24 bit graphics with the double detailed resolution with the comparison to Speedy Blupi I/II
  5. Support for the following image file extensions: BLP, BMP, PNG
  6. Support for the following image music extensions: BLP, MIDI, OGG, MP3
  7. Support for the following image sound extensions: BLP, WAV, OGG, MP3
  8. Support for text mods (translations/alternative texts)
  9. Game play FPS: 60
  10. 24 bit color depth
  11. Resolution 1280x960, or possibly any resolution.
  12. New vehicles - ship, submarine, bike, line skates, ...
  13. New cheats
  14. Improved multiplayer mode. More than 4 Eggberts in the multiplayer. And others.
  15. Some bugs in Speedy Blupi/Eggbert 1/2/I/II won't exist (Unfortunately some new unwanted bugs will be introduced)
  16. Support for mods - external directories or compressed archives with:
    1. worlds in directory data (mandatory)
    2. alternative graphics in directories IMAGES08 or IMAGES16 or IMAGE24 OR IMAGES16X2 OR IMAGES24X2 (optional)
    3. alternative WAV sounds in directory SOUND
    4. alternative MIDI music in directory SOUND
  17. Use of artificial intelligence - for example to simulate other players for multiplayer or to simulate gameplay by the computer or to generate new worlds
  18. World generator (using computer algorithm or artificial intelligence)
  19. World size could be also: width=200 height=200
  20. Infinite worlds - provided by the world generator
  21. Limits will be changed: size and object limit in levels. This requires new file format - maybe EGT file name extension.
  22. Dream blocks will be back
  23. Possibility to forbid cheats
  24. Some ideas and features from Speedy Blupi for Windows Phone should also appear in the Open Eggbert
  25. Ideas:
    • Respawnable objects
    • Another/custom water colors
    • liana, ladder
    • different types of bombs
    • multi-station lifts with circle and shuttle mode - lifts with more than two checkpoints
    • editing levels on the fly (during the gameplay)
    • widescreen display mode
    • ice blocks, sliding ice blocks
  26. Mouse, key and touch presses can be shown in real time on screen (inspired by https://github.com/Jax-Core/Keystrokes https://gitlab.com/screenkey/screenkey https://linux.die.net/man/1/xev https://kbd-project.org/manpages/man1/showkey.1.html https://www.omgubuntu.co.uk/screenkey-show-key-presses-screen-ubuntu)
  27. New Eggbert colors - probably realized by some color manipulation of BMP or PNG files.
  28. Editing CONFIG.DEF will be possible via a new graphical interface in the game.
  29. Switching between fullscreen and window modes without the requiring to exit the game and then start again.
  30. It will be possible to switch between game spaces without exiting the game and starting again.
  31. New ways of control of the game:
    • white transparent buttons (similar to the Windows Phone version) on the touch screen
    • accelerometer (similar to the Windows Phone version) - available only on the Android version'
    • onscreen keyboard
  32. New keyboard shortcuts:
    • F7: Speed 4x
    • F8: Speed 8x

iPhone

It is not planned for Open Eggbert to support the iPhone.

  • But you can try set the source code level of Open Eggbert to Java 8, fix the issues and then add the iPhone support.

Name origin

Its name is not "Open Blupi", because "Blupi" is the registered trademark of Epsitec company.[1]

Open is the first word in the name, because Open Eggbert is open-source.

Speedy Eggbert is no more a registred trademark and this is reason, why the second word in the name is "Eggbert"

Subpages


References