Welcome to Open Eggbert
Open Eggbert is a free and open-source game, that brings Speedy Blupi game to life in a modern way using three programming languages: Java, C#, and JavaScript.
OpenEggbert.com is a fan website dedicated to Speedy Blupi. It features an extensive archive of Speedy Blupi related content: websites, files, GitHub repositories, YouTube videos.
Screenshots
Links
info@openeggbert.com • Source code • Issue tracker • Forum • Play online • Test online • File storage • Google Drive Backup • Youtube channel • Backup of Youtube channel Maven repository • Speedy Blupi on Youtube • Speedy Blupi on Internet (Browse, Download ) • Useful links on Internet (Browse, Download )
Introduction
Speedy Blupi (Epsitec): a 2D action game released by the Epsitec company in 1998 and 2001 for Windows platform (finished)
Speedy Blupi (Dada Games): a game created and released by Daniel Roux in 2013 for the Windows Phone platform (finished)
Open Eggbert: a free and open source recreation of the Speedy Blupi computer game (involves both the desktop and phone versions) (in progress)
- Multiple platforms are supported: Windows, Linux, MacOS, Android, Web (via GWT or TeaVM)
- Used technologies: Java (programming language), LibGDX (game framework), Pixel (game framework), JXNA (game framework)
- Current status: In development
Rapid Eggbert: Decompiled version of Speedy Eggbert II (its EXE file was decompiled) (in progress)
Mobile Eggbert: Decompiled version of Speedy Blupi (Dada Games) (its XAP file was decompiled) (in progress)
- XNA 4.0 game engine is no more developed and was replaced by its alternative implementations: MonoGame and FNA.
- Mobile Eggbert now runs on Windows, Linux, Android and in the web browser. But the Android version has still some issues.
Sharp Eggbert: Speedy Blupi (Epsitec) ported to the C# programming language and XNA (MonoGame or FNA) (to do)
Pixel: a game framework written in the Java programming language and providing an interface, which must be implemented by a backend (in progress)
JXNA: a Java reimplementation of the XNA game framework running on top of Pixel game framework (todo)
JDotNet: a Java reimplementation of .Net classes, enums and structs (todo)
Web Eggbert: Speedy Blupi (Epsitec) and Speedy Blupi (Dada Games) ported to the JavaScript programming language and HTML Canvas (todo)
JSXNA: a JavaScript reimplementation of the XNA game framework (todo)
JSDotNet: a JavaScript reimplementation of .Net classes, enums and structs (todo)
Galaxy Eggbert: 3D version of Speedy Blupi using the C# programming language and Godot game engine (todo)
What is planned for the future
1. I (Robert Vokac) will study reverse engineering of Speedy Blupi EXE files by learning the x86 instruction set and using tools like Ghidra and IDA, and I have just purchased a comprehensive book on the subject.
2. The Speedy Blupi Windows version will be ported from C++ to XNA, C#, Java and JavaScript.
3. XNA will be reimplemented in both Java and JavaScript.
4. All 3D models in Speedy Blupi will be recreated using Blender.
5. The Speedy Blupi Windows version will feature new image assets rendered in Blender, with the game running at 60 FPS, which requires three times more frames than the original, necessitating source code changes.
6. The color depth for the Speedy Blupi Windows version will be updated to 24-bit, phasing out 8-bit and 16-bit colour depth.
7. The block size for textures will be increased to 256x256 pixels, replacing the original 64x64 resolution.
8. All WAV sound files in Speedy Blupi will be recreated using Audacity or a similar tool, with some sounds recorded using a microphone. It’s possible that some sounds in the game include the voice of Daniel Roux.
9. All MIDI music files in Speedy Blupi will be recreated using probably the application Microsoft Music Producer
10. A 3D version of Speedy Blupi and Speedy Blupi II (named Galaxy Eggbert) will be developed using the Godot game engine, C# programming language, and 3D models created in Blender.