Open Eggbert

Open Eggbert

openeggbert.com
Mail info AT openeggbert.com
Github (source code) https://github.com/openeggbert
Discord https://discord.gg/kDz8Yzw5Wz
Play Speedy Blupi for Windows Phone https://speedyblupi.com/
File storage https://drive.openeggbert.com
Google Drive Backup https://drive.google.com/drive/...
Youtube channel https://www.youtube.com/@OpenEggbert-e7t
Speedy Blupi on Youtube https://youtube.openeggbert.com/
List of Blupi websites List of Blupi websites (Download)
List of useful websites List of useful websites (Download)
Tags Tags
All articles All articles

Welcome to Open Eggbert

OpenEggbert.com is a fan website dedicated to the game Speedy Blupi. It features an extensive archive of Speedy Blupi related content: documentation, websites, files, GitHub repositories, YouTube videos.

Screenshots

Introduction

Speedy Blupi (Epsitec): a 2D action game released by the Epsitec company in 1998 and 2001 for Windows platform (finished). Speedy Blupi (Dada Games): a game created and released by Daniel Roux in 2013 for the Windows Phone platform (finished)
Free Eggbert: is the revival of Speedy Blupi (Epsitec) , that brings this game to life in a modern way using the Free Direct library. Mobile Eggbert: is the revival of Speedy Blupi (Dada Games). CNA: XNA 4.0 like wrapper around the SDL 3 library
Free Direct: DirectX 3 like wrapper around the CNA library
Free Api: Reimplementation of Windows Api used by the Speedy Blupi (Epsitec) game.

Future

  1. Reverse engineering of Speedy Blupi (Epsitec) EXE files using the x86 instruction set and using tools like Ghidra and IDA.
  2. All 3D models in Speedy Blupi will be recreated using Blender.
  3. The Speedy Blupi Windows version will feature new image assets rendered in Blender, with the game running at 60 FPS, which requires three times more frames than the original, necessitating source code changes.
  4. The color depth for the Speedy Blupi Windows version will be updated to 24-bit, phasing out 8-bit and 16-bit colour depth.
  5. The block size for textures will be increased to 256x256 pixels, replacing the original 64x64 resolution.
  6. All WAV sound files in Speedy Blupi will be recreated using Audacity or a similar tool, with some sounds recorded using a microphone. It’s possible that some sounds in the game include the voice of Daniel Roux.
  7. All MIDI music files in Speedy Blupi will be recreated using probably the application Microsoft Music Producer

Name origin

The name "Open Eggbert" is not "Open Blupi", because "Blupi" is the registered trademark of Epsitec company. (link)
Open is the first word in the name, because Open Eggbert is open-source.
Speedy Eggbert is no more a registred trademark and this is reason, why the second word in the name is "Eggbert"

Logo