Open Eggbert
| openeggbert.com | |
|---|---|
| info AT openeggbert.com | |
| Github (source code) | https://github.com/openeggbert |
| Discord | https://discord.gg/kDz8Yzw5Wz |
| Play Speedy Blupi for Windows Phone | https://speedyblupi.com/ |
| File storage | https://drive.openeggbert.com |
| Google Drive Backup | https://drive.google.com/drive/... |
| Youtube channel | https://www.youtube.com/@OpenEggbert-e7t |
| Speedy Blupi on Youtube | https://youtube.openeggbert.com/ |
| List of Blupi websites | List of Blupi websites (Download) |
| List of useful websites | List of useful websites (Download) |
| Tags | Tags |
| All articles | All articles |
Welcome to Open Eggbert
OpenEggbert.com is a fan website dedicated to the game Speedy Blupi. It features an extensive archive of Speedy Blupi related content: documentation, websites, files, GitHub repositories, YouTube videos.
Screenshots
/screenshots/blupi_windows_phone.png)
Introduction
Speedy Blupi (Epsitec): a 2D action game released by the Epsitec company in 1998 and 2001 for Windows platform (finished).
Speedy Blupi (Dada Games): a game created and released by Daniel Roux in 2013 for the Windows Phone platform (finished)
Free Eggbert: is the revival of Speedy Blupi (Epsitec) , that brings this game to life in a modern way using the Free Direct library.
- Multiple platforms will be supported: Windows, Linux, MacOS, Android, Web (via Emscripten)
- Used technologies: C++ (programming language), Free Direct (game library)
- Current status: To do
- Free Eggbert is based on the decompiled version of Speedy Eggbert II
Mobile Eggbert: is the revival of Speedy Blupi (Dada Games).
- C# (programming language) version: The XAP executable file was decompiled. The XNA 4.0 game engine was replaced by its alternative implementations: MonoGame, FNA, KNI Engine. Mobile Eggbert runs on several platforms: Windows, Linux, Android, web browser. Status: finished (but issues exist)
- C++ (programming language) version: Speedy Blupi (Dada Games) is being rewritten from C# to C++. XNA 4.0 is being replaced by the CNA library. Status: In progress
CNA: XNA 4.0 like wrapper around the SDL 3 library
Free Direct: DirectX 3 like wrapper around the CNA library
Free Api: Reimplementation of Windows Api used by the Speedy Blupi (Epsitec) game.
Future
- Reverse engineering of Speedy Blupi (Epsitec) EXE files using the x86 instruction set and using tools like Ghidra and IDA.
- All 3D models in Speedy Blupi will be recreated using Blender.
- The Speedy Blupi Windows version will feature new image assets rendered in Blender, with the game running at 60 FPS, which requires three times more frames than the original, necessitating source code changes.
- The color depth for the Speedy Blupi Windows version will be updated to 24-bit, phasing out 8-bit and 16-bit colour depth.
- The block size for textures will be increased to 256x256 pixels, replacing the original 64x64 resolution.
- All WAV sound files in Speedy Blupi will be recreated using Audacity or a similar tool, with some sounds recorded using a microphone. It’s possible that some sounds in the game include the voice of Daniel Roux.
- All MIDI music files in Speedy Blupi will be recreated using probably the application Microsoft Music Producer
Name origin
The name "Open Eggbert" is not "Open Blupi", because "Blupi" is the registered trademark of Epsitec company. (link)
Open is the first word in the name, because Open Eggbert is open-source.
Speedy Eggbert is no more a registred trademark and this is reason, why the second word in the name is "Eggbert"
Logo
