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== What is planned for the future ==
== What is planned for the future ==
1. I ([[Robert Vokac]]) will study reverse engineering of Speedy Blupi EXE files by learning the x86 instruction set and using tools like Ghidra and IDA, and I have just purchased a comprehensive book on the subject.
1. I ([[Robert Vokac]]) will study reverse engineering of Speedy Blupi [[EXE]] files by learning the x86 instruction set and using tools like [[Ghidra]] and [[IDA]], and I have just purchased a comprehensive book on the subject.


2. The Speedy Blupi Windows version will be ported from C++ to XNA, C#, Java and JavaScript.
2. The Speedy Blupi [[Windows]] version will be ported from [[C++]] to [[XNA]], [[C Sharp|C#]], [[Java]] and [[JavaScript]].


3. XNA will be reimplemented in both Java and JavaScript.
3. XNA will be reimplemented in both [[Java]] and [[JavaScript]].


4. All 3D models in Speedy Blupi will be recreated using Blender.
4. All [[3D]] models in Speedy Blupi will be recreated using [[Blender]].


5. The Speedy Blupi Windows version will feature new image assets rendered in Blender, with the game running at 60 FPS, which requires three times more frames than the original, necessitating source code changes.
5. The Speedy Blupi Windows version will feature new image assets rendered in Blender, with the game running at 60 [[FPS]], which requires three times more frames than the original, necessitating source code changes.


6. The color depth for the Speedy Blupi Windows version will be updated to 24-bit, phasing out 8-bit and 16-bit colour depth.
6. The [[color depth]] for the Speedy Blupi Windows version will be updated to 24-bit, phasing out 8-bit and 16-bit colour depth.


7. The block size for textures will be increased to 256x256 pixels, replacing the original 64x64 resolution.
7. The block size for textures will be increased to 256x256 pixels, replacing the original 64x64 resolution.


8. All WAV sound files in Speedy Blupi will be recreated using Audacity or a similar tool, with some sounds recorded using a microphone. It’s possible that some sounds in the game include the voice of Daniel Roux.
8. All [[WAV]] sound files in Speedy Blupi will be recreated using Audacity or a similar tool, with some sounds recorded using a microphone. It’s possible that some sounds in the game include the voice of [[Daniel Roux]].


9. A 3D version of Speedy Blupi and Speedy Blupi II (named Galaxy Eggbert) will be developed using the Godot game engine, C# programming language, and 3D models created in Blender.
9. All [[MIDI]] music files in Speedy Blupi will be recreated using probably the application [[Microsoft Music Producer]]
 
10. A 3D version of Speedy Blupi and Speedy Blupi II (named [[Galaxy Eggbert]]) will be developed using the [[Godot]] game engine, C# programming language, and 3D models created in Blender.

Revision as of 19:51, 13 January 2025

openeeggbert.com
E-mail contact info@openeggbert.com
This website https://openeggbert.com
Source code + Issue tracker https://code.openeggbert.com/openeggbert
Forum https://forum.openeggbert.com
Play Speedy Blupi online https://play.openeggbert.com/
https://speedyblupi.com
Test Speedy Blupi online https://test.openeggbert.com/
File storage https://drive.openeggbert.com/
Google Drive Backup https://drive.google.com/...
Maven artifacts https://repo.openeggbert.com
Youtube channel https://www.youtube.com/@OpenEggbert-e7t
Backup of Youtube channel https://videos.openeggbert.com
Speedy Blupi Youtube videos https://youtube.openeggbert.com
Speedy Blupi websites Websites related to Speedy Blupi
Useful websites Useful websites
Browse archived websites https://archive.openeggbert.com/main

https://archive.openeggbert.com/internet

Download WARC files https://warc.openeggbert.com

https://warc2.openeggbert.com

What is Open Eggbert

  1. Fan website about the game Speedy Blupi
  2. Free and open-source ports of Speedy Blupi written in Java, C# and JavaScript programming languages.
  3. Archive of websites, files, github repositories and Youtube videos related to Speedy Blupi

See: All articles, All categories or Special Pages.

Introduction

Speedy Blupi (Epsitec)

Speedy Blupi (Epsitec) is a 2D action game released by the Epsitec company in 1998 and 2001 for Windows platform.

Screenshot of Speedy Blupi I

Speedy Blupi I was released in 1998.

Speedy Blupi II was released in 2001. It is the sequel.

Speedy Blupi (Dada Games)

Speedy Blupi (Dada Games) is a game created and released by Daniel Roux in 2013 for the Windows Phone platform.

Open Eggbert

Open Eggbert is a free and open source recreation of the Speedy Blupi computer game. This involves both the desktop and phone versions.

Multiple platforms are supported: Windows, Linux, MacOS, Android, Web (via GWT or TeaVM)

Used technologies: Java (programming language), LibGDX (game framework), Pixel (game framework), JXNA (game framework)

Current status: Early stages of development, not yet working.

Rapid Eggbert

Rapid Eggbert is the code name for the decompilation of the EXE file of Speedy Eggbert II.

Mobile Eggbert

Mobile Eggbert is the code name for the decompilation of the XAP file of Speedy Blupi (Phone) released in 2013 for the Windows Phone platform.

Mobile Eggbert was ported from XNA 4.0 to alternative implementations of the XNA Framework (MonoGame and FNA). Mobile Eggbert now runs on Windows, Linux and Android. But on Android it has still some issues.

Pixel

Pixel is a game framework written in the Java programming language and providing an interface, which must be implemented by backends.

JXNA

JXNA is a Java reimplementation of the XNA game framework running on top of Pixel game framework.

JDotNet

JDotNet is a Java partial reimplementation of .Net classes, enums and structs.

What is planned for the future

1. I (Robert Vokac) will study reverse engineering of Speedy Blupi EXE files by learning the x86 instruction set and using tools like Ghidra and IDA, and I have just purchased a comprehensive book on the subject.

2. The Speedy Blupi Windows version will be ported from C++ to XNA, C#, Java and JavaScript.

3. XNA will be reimplemented in both Java and JavaScript.

4. All 3D models in Speedy Blupi will be recreated using Blender.

5. The Speedy Blupi Windows version will feature new image assets rendered in Blender, with the game running at 60 FPS, which requires three times more frames than the original, necessitating source code changes.

6. The color depth for the Speedy Blupi Windows version will be updated to 24-bit, phasing out 8-bit and 16-bit colour depth.

7. The block size for textures will be increased to 256x256 pixels, replacing the original 64x64 resolution.

8. All WAV sound files in Speedy Blupi will be recreated using Audacity or a similar tool, with some sounds recorded using a microphone. It’s possible that some sounds in the game include the voice of Daniel Roux.

9. All MIDI music files in Speedy Blupi will be recreated using probably the application Microsoft Music Producer

10. A 3D version of Speedy Blupi and Speedy Blupi II (named Galaxy Eggbert) will be developed using the Godot game engine, C# programming language, and 3D models created in Blender.