| Name |
Status |
Description |
| Open Eggbert Java |
|
|
| Mobile Eggbert MonoGame Android |
|
|
| Mobile Eggbert MonoGame Desktop |
|
|
| Mobile Eggbert FNA Desktop |
|
|
| Mobile Eggbert KNI Web |
|
|
| Pixel |
|
Todo: Improve, refactor and add tests for the package:
com.openeggbert.pixel.framework.storage.command Todo: Create the Scene2D classes
|
| Pixel Backend Android |
|
Backend for the Android operating system (alternative to LibGDX) |
| Pixel Backend Android Canvas |
|
Drawing graphics on Android Canvas |
| Pixel Backend Android OpenGL |
|
|
| Pixel Backend Android Vulkan |
|
Drawing graphics via Vulkan on Android operating system |
| Pixel Backend Desktop |
|
Backend for the Desktop (Windows, Linux, MacOS) (alternative to LibGDX) |
| Pixel Backend Desktop Canvas Java2D |
|
Drawing graphics on Java2D canvas |
| Pixel Backend Desktop Canvas JavaFX |
|
Drawing graphics on JavaFX Canvas |
| Pixel Backend Desktop Lwjgl OpenGL |
|
Pixel Backend Desktop Lwjgl OpenGL |
| Pixel Backend Desktop Lwjgl Vulkan |
|
Drawing graphics via Lwjgl Vulkan |
| Pixel Backend LibGDX |
|
|
| Pixel Backend LibGDX Android |
|
|
| Pixel Backend LibGDX GWT |
|
|
| Pixel Backend LibGDX Lwjgl3 |
|
|
| Pixel Backend FXGL |
|
|
| Pixel Backend Web |
|
Backend for the web (alternative to LibGDX) Todo: Create the IndexedDB implementation of Storage
api
|
| Pixel Backend Web Canvas |
|
Drawing graphics on Canvas in the web browser |
| Pixel Backend Web GWT |
|
|
| Pixel Backend Web TeaVM |
|
|
| Pixel Backend Web WebGL |
|
|
| Pixel Backend Web WebGPU |
|
Drawing graphics via WebGPU in the web browser |
| Next |
|
Object oriented language + implementations of subset of .Net classes + exporters and importers for
Java, C#, JavaScript and others
|