Open Eggbert

Goals

Create documentation for Speedy Blupi (Epsitec)

Create ultimate specification of Speedy Blupi/Eggbert games and its related utilities

Create documentation for Speedy Blupi (DadaGames)

Create ultimate specification of Speedy Blupi for Windows Phone released in 2013.

Decompilation of Speedy Blupi (Epsitec)

Decompilation of Speedy Blupi/Eggbert for Windows. Then port it to SDL 3 and make it portable.

Archive of all Speedy Blupi/Eggbert related websites on the Internet

Store the Speedy Blupi/Eggbert related files at drive.openeggbert.com

Collect videos on the Youtube

Create new game assets

Music

music (MIDI or OGA). Microsoft Music Producer may be used

Sounds

sounds (WAV or OGA)

Images

images (BMP or PNG). Blender may be used. ''Inkscape and Gimp may not be used.

Tasks

TODO

Project A: CATCH: Collect all knowledge related to the Speedy Blupi game engine found on the Internet
Project B: SPECIFY: Create the ultimate specification of Speedy Blupi game engine and its related games, utilities, etc.
Project C: REMAKE: Reimplement the origin Speedy Blupi game engine
Project D: FREE IMAGES: Create free replacements of game images - Vector graphics - with Inkscape or an alternative - format BMP or PNG or JPEG
Project E: FREE SPRITES: Create free replacements of game sprites - 3D graphics - with Blender or an alternative - format BMP or PNG or JPEG
Project F: FREE MUSIC: Create free replacements of game music - format MP3 or OGG
Project G: FREE SOUNDS: Create free replacements of game sounds - format WAV or OGG
Project H: OPEN EGGBERT 3: Propose and implement new features with comparison to the Speedy Blupi game engine
Project I: ANALYSE: Analyse and document all the knowledge related to the Speedy Blupi game engine
Project J: STORE: Implement modding system and Open Eggbert Store - web application
Project K: MODS: Document mods for Speedy Blupi/Eggbert games (record videos, decribe levels, describe modded graphics/music/sounds
Project L: EXE: Reverse engineer the EXE files of Speedy Blupi/Eggbert game engines
Project M: PLUS: Decompile the C++ source code of Speedy Blupi/Eggbert
Project N: XAP: Reverse engineer the XAP file of Speedy Blupi for Windows Phone released in 2013
Project O: INFRA: Infrastructure

Other

It should be the goal to create the ultimate specification of Speedy Blupi/Eggbert demo/1/2. This means described in the details the behaviour, record videos involving various situations in these games.

Speedy Blupi released in 2013 for the Windows Phone is intended only as the inspiration for new Open Eggbert features, but should be described too.

The recommended way to record Speedy Blupi/Eggbert or Open Eggbert on Linux

Simple Screen Recorder:

How to find out the sprite positions in BMP files

Use: