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Open Eggbert
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Revision as of 15:34, 23 March 2025 by Robertvokac (talk | contribs)
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Activities

Specification of Speedy Blupi (Epsitec)

  • Create ultimate specification of Speedy Blupi/Eggbert games and its related utilities
    • This specification should be as sufficient as possible to recreate these games.
    • This specification should completely include all the details related to technical information for graphics, sounds, cheats, hacks, bugs, behaviours.
    • This includes also recording videos of the game play - representing various situations of Blupi to preserve the rules, how the game works, for the future and also as the specification.
    • Identify SB1 and SE1 screens and their buttons and other items on the screen
    • Identify SB2 and SE2 screens and their buttons and other items on the screen
    • Identify SB1 and SE1 sounds
    • Identify SB2 and SE2 sounds
    • Identify SB1 and SE1 music
    • Identify SB2 and SE2 music
    • Describe the custom made save format (BLP files)
    • Describe the custom made user info format (BLP files)
    • Describe the custom made demo format (BLP files)
    • Document mods for Speedy Blupi/Eggbert games (record videos, decribe levels, describe modded graphics/music/sounds)
    • Record videos playing SB/SE 1/2 (all possible situations) and save them to Open Eggbert channel and videos.openeggbert.com
      • levels, demos, screens, various situations, animations

Specification of Speedy Blupi (DadaGames)

  • Create ultimate specification of Speedy Blupi for Windows Phone released in 2013.
    • This includes also recording the game play to videos.

Decompilation of Speedy Blupi (Epsitec)

Archive of all Speedy Blupi/Eggbert related websites on the Internet

Store the Speedy Blupi/Eggbert related files at drive.openeggbert.com

Collect videos on the Youtube

Create new game assets

  • music (MIDI or OGA). Microsoft Music Producer may be used
  • sounds (WAV or OGA)
  • images (BMP or PNG). Blender may be used. Inkscape and Gimp may not be used.
    • Goal is to create the completely new graphic. Possible applications to be used for this task are Gimp, Inkscape, Blender and others
      • 3D models will be used to create the new prerendered sprites
      • Game resolution will be 640*480 or 1280*960 (or another technical solution - to be discussed)

Tasks

  1. Repack rar files (like mods) to something better (zip?)