Recreation of game graphics
The 3D editor Blender may be used to create the 3D models again and to render the game graphics again.
New game graphics will be double the size.
Gimp or Inkscape may be used too
New types of transport
ship, submarine, bike, line skates, ...
Level editor improvements
Features will be inspired by X-Edit, X-Edit-Mapper, BlupiEdit and tiled-blupi
New directory IMAGE
24 bit graphics (BMP or PNG)
Support for the following image file extensions: BLP, BMP, PNG
Support for the following image music extensions: BLP, MIDI, OGG, MP3
Support for the following image sound extensions: BLP, WAV, OGG, MP3
Support for text mods (translations/alternative texts)
Wide screen
New cheats
Improved multiplayer mode. More than 4 Eggberts in the multiplayer. And others.
Some bugs in Speedy Blupi/Eggbert 1/2/I/II won't exist (Unfortunately some new unwanted bugs will be introduced)
Support for mods - external directories or compressed archives with:
- worlds in directory data (mandatory)
- alternative graphics in directories IMAGES08 or IMAGES16 or IMAGE24 OR IMAGES16X2 OR IMAGES24X2 (optional)
- alternative WAV sounds in directory SOUND
- alternative MIDI music in directory SOUND
Using artificial intelligence (AI)
Playing other players in the multiplayer.
AI controls Blupi and play the single game.
AI generates new worlds.
World generator (using computer algorithm or artificial intelligence)
- World size could be also: width=200 height=200
- Infinite worlds - provided by the world generator
- Limits will be changed: size and object limit in levels. This requires new file format - maybe EGT file name extension.
- Dream blocks will be back
- Possibility to forbid cheats
- Some ideas and features from Speedy Blupi for Windows Phone should also appear in the Open Eggbert
- Ideas:
- Respawnable objects
- Another/custom water colors
- liana, ladder
- different types of bombs
- multi-station lifts with circle and shuttle mode - lifts with more than two checkpoints
- editing levels on the fly (during the gameplay)
- widescreen display mode
- ice blocks, sliding ice blocks
- Mouse, key and touch presses can be shown in real time on screen (inspired by https://github.com/Jax-Core/Keystrokes https://gitlab.com/screenkey/screenkey https://linux.die.net/man/1/xev https://kbd-project.org/manpages/man1/showkey.1.html https://www.omgubuntu.co.uk/screenkey-show-key-presses-screen-ubuntu)
- New Eggbert colors - probably realized by some color manipulation of BMP or PNG files.
- Editing CONFIG.DEF will be possible via a new graphical interface in the game.
- Switching between fullscreen and window modes without the requiring to exit the game and then start again.
- It will be possible to switch between game spaces without exiting the game and starting again.
- New ways of control of the game:
- white transparent buttons (similar to the Windows Phone version) on the touch screen
- accelerometer (similar to the Windows Phone version) - available only on the Android version'
- onscreen keyboard
- New keyboard shortcuts:
- F7: Speed 4x
- F8: Speed 8x
- Language localization. Language can be switched during the game is running - without start. New language localizations can be created.
- Improve the Tutorial level. Inspire by Speedy Blupi for Windows Phone