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Open Eggbert
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Revision as of 07:57, 2 November 2024 by Robertvokac (talk | contribs)

Activities

  • Create ultimate specification of Speedy Blupi/Eggbert games and its related utilities
    • This specification should be as sufficient as possible to recreate these games.
    • This specification should completely include all the details related to technical information for graphics, sounds, cheats, hacks, bugs, behaviours.
    • This includes also recording videos of the game play - representing various situations of Blupi to preserve the rules, how the game works, for the future and also as the specification.
  • Create ultimate specification of Speedy Blupi for Windows Phone released in 2013.
    • This includes also recording the game play to videos.
  • Decompilation of Speedy Blupi/Eggbert for Windows. Then port it to SDL 2 or SDL 3 and make it portable.
    • C++, DirectX 3/5, Ghidra, IDA, x86 assembly language, SDL 2 or SDL 3
  • Decompilation of Speedy Blupi for Windows Phone released in 2013. Then port it to something else and make it portable.
    • C#, XNA Framework, ILSpy
  • Archive of all Speedy Blupi/Eggbert related websites on the Internet
  • Store the Speedy Blupi/Eggbert related files at drive.openeggbert.com
  • Collect videos on the Youtube
  • Development of Open Eggbert, the reimplementation of Speedy Blupi/Eggbert. Java programming language and LibGdx game framework will be used.
    • Java, TeaVM, GWT
  • Develop of the Pixel Game Library API and its backends
    • LibGDX, OpenGL, Vulkan, JavaFX Canvas, Java2D Canvas, HTML Canvas, Android Canvas, WebGL, WebGPU
  • Create new game assets
    • music (MIDI or OGA). Microsoft Music Producer may be used
    • sounds (WAV or OGA)
    • images (BMP or PNG). Blender may be used. Inkscape and Gimp may not be used.

Tasks

  1. Repack rar files (like mods) to something better (zip?)
  2. Publish Open Eggbert on Google Play (once developed) - https://blog.felgo.com/mobile-development-tips/how-to-publish-an-app-on-google-play