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Open Eggbert
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Revision as of 06:48, 2 November 2024 by Robertvokac (talk | contribs) (Created page with "Rapid Eggbert is the code name for the decompilation of Speedy Eggbert 2. == Origin == Probably in 2024 HMVocaloid started the decompilation of the EXE files of the game Speedy Eggbert 2. The source code of the game Planet Blupi was used, because Speedy Blupi I is the fork of Planet Blupi (Speedy Blupi II is the fork of Speedy Blupi I). Ghidra, the decompilation tool, was used too. Later, jummy0 joined this decompilation project. == Repos...")
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Rapid Eggbert is the code name for the decompilation of Speedy Eggbert 2.

Origin

Probably in 2024 HMVocaloid started the decompilation of the EXE files of the game Speedy Eggbert 2.

The source code of the game Planet Blupi was used, because Speedy Blupi I is the fork of Planet Blupi (Speedy Blupi II is the fork of Speedy Blupi I).

Ghidra, the decompilation tool, was used too.

Later, jummy0 joined this decompilation project.

Repositories

https://github.com/HMVocaloid/

https://github.com/jummy0/sb2-decomp

https://github.com/openeggbert/rapid-eggbert

Future

It will be a game engine, which will be able to be behave like one of these games Speedy Blupi/Eggbert I/II/1/2.

It will be ported, probably, to SDL 2 (and later to SDL 3).

It should be discussed whether it is suitable to refactor the C++ code, as this might lead to losing the connection with the original EXE file, which could hinder additional improvements through decompilation and tools like Ghidra.