Hall of Fame is list of important items related to the Open Eggbert project.
Original
Item
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Description
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Daniel Roux
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C++ a C# developer and author of Speedy Blupi game
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Epsitec
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Company, where the development of Speedy Blupi I/II happened
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eGames
|
Company, which published Speedy Blupi as Speedy Eggbert
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DirectX
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Set of libraries developed by the Microsoft company for game programming
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Windows 95
|
Windows 95 is the oldest operating system, where Speedy Blupi can be launched
|
C++
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Programming language used to develop Speedy Blupi/Eggbert
|
Pentium 100
|
Minimum CPU requirements for Speedy Blupi
|
ExaGear
|
Android application, which provides the possibility to run the original on the Android operating system
|
Winlator
|
Android application, which provides the possibility to run the original on the Android operating system
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Limbo x86 PC Emulator
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Android application, which provides the possibility to run Windows 95 or React OS operating systems on the Android operating system and then run the original Speedy Blupi/Eggbert games
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VirtualBox
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Application, which provides the possibility to run Windows 95 or React OS or other operating systems on desktop (Windows, Linux) and then run the original Speedy Blupi/Eggbert games
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VMware Workstation
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Application, which provides the possibility to run Windows 95 or React OS or other operating systems on desktop (Windows, Linux) and then run the original Speedy Blupi/Eggbert games
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Qemu
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Application, which provides the possibility to run Windows 95 or React OS or other operating systems on desktop (Windows, Linux) and then run the original Speedy Blupi/Eggbert games
|
|
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Ghidra
|
C++ decompiler
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IDA
|
C++ decompiler
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Wine
|
Provides the ability to run Speedy Blupi/Eggbert (Windows) on the Linux operating system
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Speedy-Eggbert-2-Source-Code-Decomp
|
Attempt to decompile Speedy Eggbert 2 https://github.com/HMVocaloid/Speedy-Eggbert-2-Source-Code-Decomp
|
fluidsynth
|
Linux program providing the support to play MIDI files
|
Windows Phone
|
Platform and operating system used to run Speedy Blupi (2013)
|
Ray Dream Studio
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3D software used to create some graphics for Speedy Blupi games
|
Reimplementation
Item
|
Description
|
Java
|
Programming language used to develop Open Eggbert
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LibGDX
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Game framework used to develop Open Eggbert
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GWT
|
Google Web Toolkit - provides the possibility to run Java applications in the web browser
|
OpenGL
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OpenGL is used by the LibGDX game framework
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Gimp
|
Raster graphics editor
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Inkscape
|
Vector graphics editor
|
Blender
|
3D graphics software tool
|
Box2D
|
https://box2d.org/documentation/
|
Both
Item
|
Description
|
Related to
|
BMP
|
Speedy Blupi graphic assets use the BMP format
|
Both
|
MIDI
|
Speedy Blupi music assets use the MIDI format
|
Both
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WAV
|
Speedy Blupi WAV assets use the WAV format
|
Both
|
Android
|
Operating system, where both the original and reimplementation can be launched
|
Both
|
BlupiEdit
|
Speedy Blupi/Eggbert level editor
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Both
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tiled-blupi
|
Speedy Blupi/Eggbert level editor
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Both
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X-Edit
|
Speedy Blupi/Eggbert level editor
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Both
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X-Edit-Mapper
|
Exports levels to PNG files
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Both
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Blupi
|
Character created by Daniel Roux in 1974
|
Both
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MediaWiki
|
Software, which openeggbert runs on
|
Both
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