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Open Eggbert
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Revision as of 06:11, 27 October 2024 by Robertvokac (talk | contribs)

Activities

  1. Create the complete specification of Speedy Blupi/Eggbert games (the sequel too). This includes also recording the game play.
  2. Create the complete specification of Speedy Blupi for Windows Phone released in 2013. This includes also recording the game play.
  3. Decompile Speedy Blupi/Eggbert for the Windows operating system. Then port it to SDL 2 or SDL 3 and make it portable.
  4. Decompile Speedy Blupi for Windows Phone released in 2013. Then port it to something else and make it portable.
  5. Archive all Speedy Blupi/Eggbert related websites on the Internet.
  6. Store Speedy Blupi/Eggbert related files at drive.openeggbert.com
  7. Develop Open Eggbert, the reimplementation of Speedy Blupi/Eggbert. Java programming language and LibGdx game framework will be used.
  8. Create new game assets
    • music (MIDI or OGA). Microsoft Music Producer may be used
    • sounds (WAV or OGA)
    • images (BMP or PNG). Blender may be used. Inkscape and Gimp may not be used.

Tasks

  1. Repack rar files (like mods) to something better (zip?)
  2. Publish Open Eggbert on Google Play (once developed) - https://blog.felgo.com/mobile-development-tips/how-to-publish-an-app-on-google-play