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Open Eggbert
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* Very early stages of development. The amount of the work to do is huge. ''We have to build first the solid code base of the game infrastructure.''
* Very early stages of development. The amount of the work to do is huge. ''We have to build first the solid code base of the game infrastructure.''
* You can play a demo, which is available also online at: https://play.openeggbert.com/
* You can play a demo, which is available also online at: https://play.openeggbert.com/
* '''Any contributions''' are welcome. If you would like to help, you can contact me at openeggbert@nanoboot.org.
* '''Any contributions''' are welcome. If you would like to help, you can contact me at openeggbert@nanoboot.org. Review, what is planned to be worked on, is here: [[Projects]]


'''New era begins:''' Open Eggbert will allow adding new features, fixing bugs, porting the game to new platforms.
'''New era begins:''' Open Eggbert will allow adding new features, fixing bugs, porting the game to new platforms.

Revision as of 16:56, 15 August 2024

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Hello,

I would like to announce the Open Eggbert project, launching in June 2024.

Reason: No one has yet appeared to start a project to create a reimplementation of Speedy Blupi I/2.

Open Eggbert's main goals:

  1. To develop a free and open-source reimplementation (from the scratch) of the Speedy Blupi/Eggbert I/II/1/2 games (for Windows), originally released in 1998 and 2001. It is licensed under GPLv3 or later and support multiple platforms, including Windows, Linux, MacOS, Android, and the Web. Used technologies: Java programming language and the game framework LibGDX. Reasons for Java: I would like to focus more on the game logic than pointers etc. Reasons for LibGDX: I think, that more programming is needed to create a solid game engine.
  2. To create encyclopedia of Speedy Blupi/Eggbert I/II/1/2. This includes specification (description) of the game engine, but also any information related to these games.

Open Eggbert will be an approximation of the original Speedy Blupi/Eggbert games only and not a "clock cycle wise" identical behaviour. "clock cycle wise" identical behaviour is not possible without the source code of the original games.

Current state of Speedy Blupi/Eggbert games:

  • Both the games Speedy Blupi I and Speedy Blupi II are closed-source.
  • Modifications are possible only by difficult hex editing of the EXE files
  • We cannot fix bugs
  • We cannot improve the existing features
  • We cannot add new features

Current state of Open Eggbert:

  • Very early stages of development. The amount of the work to do is huge. We have to build first the solid code base of the game infrastructure.
  • You can play a demo, which is available also online at: https://play.openeggbert.com/
  • Any contributions are welcome. If you would like to help, you can contact me at openeggbert@nanoboot.org. Review, what is planned to be worked on, is here: Projects

New era begins: Open Eggbert will allow adding new features, fixing bugs, porting the game to new platforms.

New features that will enhance the original games, are planned to. Examples of new features: Recreation of game graphics (doubled resolution). New vehicles. Existing features will be improved.

Please note: Open Eggbert is specifically focused on recreating Speedy Blupi/Eggbert games. It does not include other Blupi games.

Open Eggbert does not plan to support iPhone. Reason: iPhone via RoboVM supports only Java 8. But you can try compile Open Eggbert with Java 8 and add iPhone support.

Goals

  1. To collect all available knowledge related to the games Speedy Blupi/Eggbert
  2. To create the ultimate specification of Speedy Blupi game.
  3. To reimplement the original Speedy Blupi game engine
  4. To reverse engineer the origin Speedy Blupi game engine (EXE or XAP files) This has the purpose to find out, how Speedy Blupi engine works in detail.
  5. To create free replacements of game assets (MIDI music, WAV sounds, BMP graphics)
  6. To specify and implement new features with comparison to Speedy Blupi I/II

Links:

How to contribute

  • Development ( https://github.com/openeggbert/open-eggbert )
    • Fork the Github repository, add changes and create merge requests.
    • Test features for bugs.
    • Add missing tests
    • Create an issue or suggest a feature backed up by a use case.
    • Provide or suggest an implementation of an issue from GitHub Issues.
    • Once you've made your decision on what you'd like to do, please inform us beforehand. This ensures that the issue you're interested in hasn't already been addressed or is being worked on in newer versions.
  • Documentation ( https://openeggbert.com ).
    • Create new articles, improve existing articles. Correct errors, ambiguities and typos.
    • Your changes will be made public, once approved. Verified users will be granted the right to public the changes immediately.
  • Reverse engineer EXE or XAP files of Speedy Blupi/Eggbert games.
  • Discuss the Open Eggbert project ( https://forum.openeggbert.com )
    • New features
    • Propose your ideas regarding the Open Eggbert project.
  • To create free replacements for game assets
    • MIDI music, WAV sounds, BMP graphics
    • Applications like Gimp, Inkscape and Blender can be used to achieve these goals
    • 3D sprites for Speedy Blupi were created using the Ray Dream Studio 3D application
    • Music for Speedy Blupi was created using the Microsoft Music Producer application
    • Sounds - Original sounds may be the own recordings of the voice of Daniel Roux

What is also planned in the future

Open Eggbert Store

Link: https://store.openeggbert.com

Web application written in Java.

Storage for:

  1. Levels
  2. Mods (collections of levels, graphics, sounds, music)

This should be integrated with Open Eggbert.

Play Open Eggbert in the web browser

Link: https://play.openeggbert.com

This will be the deployed web GWT version of Open Eggbert.

Open Eggbert forum

Link: https://forum.openeggbert.com

Portal for videos

Link: https://videos.openeggbert.com

This will contain videos for all Speedy Blupi I and Speedy Blupi II levels and levels of Mods.

  • A good video format should be used, maybe WEBM.

But there should be also another videos -representing various situations of Blupi to preserve the rules, how the game works, for the future and also as the specification.

Youtube channel

https://www.youtube.com/channel/UCa6H3jVxygSrTtbSEHOoUKg

Planned content is: Open Eggbert, Speedy Blupi (Windows), Speedy Blupi (Windows Phone)

Open Eggbert Editor

A Java application.

Goals:

  • creating mods
  • editing and analysing sprites and sprite sheets

How does Speedy Blupi look

External links

Discord server "Blupi Games Fans": https://discord.com/channels/684566221340803092/684569121442234408