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Open Eggbert
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|[https://github.com/openeggbert Open Eggbert - repository]
|[https://github.com/openeggbert Open Eggbert - repository]
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|[https://files.openeggbert.com File storage]
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|[https://net.nanoboot.org/websites.jsp Related websites]
|[https://net.nanoboot.org/websites.jsp Related websites]

Revision as of 21:32, 6 August 2024

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Hello,

I would like to announce the Open Eggbert project, launching in June 2024.

Reason: No one has yet appeared to start a project to create a reimplementation of Speedy Blupi I/2.

Open Eggbert's goal is to develop:

A free and open-source reimplementation (from the scratch) of the Speedy Blupi I/II games (for Windows), originally released in 1998 and 2001. It is licensed under GPLv3 or later and support multiple platforms, including Windows, Linux, MacOS, Android, and the Web.

Current state:

  1. Both the games Speedy Blupi I and Speedy Blupi II are closed-source.
  2. Modifications are possible only by difficult hex editing of the EXE files
  3. We cannot fix bugs
  4. We cannot improve the existing feature
  5. We cannot add new features

Currently, the project is in its early stages of development. We have a demo available, and we're using Java along with the LibGDX game framework.

We plan to incorporate new features that will enhance the original games.

Please note: Open Eggbert is specifically focused on recreating Speedy Blupi/Eggbert games. It does not include other Blupi games.

Goals

  1. To collect all available knowledge related to the games Speedy Blupi/Eggbert
  2. To create the ultimate specification of Speedy Blupi game.
  3. To reimplement the original Speedy Blupi game engine
  4. To reverse engineer the origin Speedy Blupi game engine (EXE or XAP files) This has the purpose to find out, how Speedy Blupi engine works in detail.
  5. To create free replacements of game assets (MIDI music, WAV sounds, BMP graphics)
  6. To specify and implement new features with comparison to Speedy Blupi I/II

Links:

How to contribute

  • Development ( https://github.com/openeggbert/open-eggbert )
    • Fork the Github repository, add changes and create merge requests.
    • Test features for bugs.
    • Add missing tests
    • Create an issue or suggest a feature backed up by a use case.
    • Provide or suggest an implementation of an issue from GitHub Issues.
    • Once you've made your decision on what you'd like to do, please inform us beforehand. This ensures that the issue you're interested in hasn't already been addressed or is being worked on in newer versions.
  • Documentation ( https://openeggbert.com ).
    • Create new articles, improve existing articles. Correct errors, ambiguities and typos.
    • Your changes will be made public, once approved. Verified users will be granted the right to public the changes immediately.
  • Reverse engineer EXE or XAP files of Speedy Blupi/Eggbert games.
  • Discuss the Open Eggbert project ( https://forum.openeggbert.com )
    • New features
    • Propose your ideas regarding the Open Eggbert project.
  • To create free replacements for game assets
    • MIDI music, WAV sounds, BMP graphics
    • Applications like Gimp, Inkscape and Blender can be used to achieve these goals
    • 3D sprites for Speedy Blupi were created using the Ray Dream Studio 3D application
    • Music for Speedy Blupi was created using the Microsoft Music Producer application
    • Sounds - Original sounds may be the own recordings of the voice of Daniel Roux

What is also planned in the future

Open Eggbert Store

Link: https://store.openeggbert.com

Web application written in Java.

Storage for:

  1. Levels
  2. Mods (collections of levels, graphics, sounds, music)

This should be integrated with Open Eggbert.

Play Open Eggbert in the web browser

Link: https://play.openeggbert.com

This will be the deployed web GWT version of Open Eggbert.

Open Eggbert forum

Link: https://forum.openeggbert.com

Portal for videos

Link: https://videos.openeggbert.com

This will contain videos for all Speedy Blupi I and Speedy Blupi II levels and levels of Mods.

  • A good video format should be used, maybe WEBM.

But there should be also another videos -representing various situations of Blupi to preserve the rules, how the game works, for the future and also as the specification.

Youtube channel

https://www.youtube.com/channel/UCa6H3jVxygSrTtbSEHOoUKg

Planned content is: Open Eggbert, Speedy Blupi (Windows), Speedy Blupi (Windows Phone)

Open Eggbert Editor

A Java application.

Goals:

  • creating mods
  • editing and analysing sprites and sprite sheets

How does Speedy Blupi look

External links

Discord server "Blupi Games Fans": https://discord.com/channels/684566221340803092/684569121442234408