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Open Eggbert
180Articles

Hall of Fame: Difference between revisions

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!Item
!Item
!Description
!Description
!Related to
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|Daniel Roux
|Daniel Roux
|C++, C# developer and author of Speedy Blupi game
|C++, C# developer and author of Speedy Blupi game
|Original
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|-
|Epsitec
|Epsitec
|Company, where the development of Speedy Blupi I/II happened
|Company, where the development of Speedy Blupi I/II happened
|Original
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|-
|eGames
|eGames
|Company, which published Speedy Blupi as Speedy Eggbert
|Company, which published Speedy Blupi as Speedy Eggbert
|Original
|-
|-
|DirectX
|DirectX
|Set of libraries developed by the Microsoft company for game programming
|Set of libraries developed by the Microsoft company for game programming
|Original
|-
|-
|Windows 95
|Windows 95
|Windows 95 is the oldest operating system, where Speedy Blupi can be launched
|Windows 95 is the oldest operating system, where Speedy Blupi can be launched
|Original
|-
|-
|Java
|Java
|Programming language used to develop Open Eggbert
|Programming language used to develop Open Eggbert
|Reimplementation
|-
|LibGDX
|Game framework used to develop Open Eggbert
|Reimplementation
|-
|BMP
|Speedy Blupi graphic assets use the BMP format
|Both
|-
|MIDI
|Speedy Blupi music assets use the MIDI format
|Both
|-
|WAV
|Speedy Blupi WAV assets use the WAV format
|Both
|-
|-
|
|
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Revision as of 09:14, 6 August 2024

Hall of Fame is list of important items related to the Open Eggbert project.

Item Description Related to
Daniel Roux C++, C# developer and author of Speedy Blupi game Original
Epsitec Company, where the development of Speedy Blupi I/II happened Original
eGames Company, which published Speedy Blupi as Speedy Eggbert Original
DirectX Set of libraries developed by the Microsoft company for game programming Original
Windows 95 Windows 95 is the oldest operating system, where Speedy Blupi can be launched Original
Java Programming language used to develop Open Eggbert Reimplementation
LibGDX Game framework used to develop Open Eggbert Reimplementation
BMP Speedy Blupi graphic assets use the BMP format Both
MIDI Speedy Blupi music assets use the MIDI format Both
WAV Speedy Blupi WAV assets use the WAV format Both