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* https://code.nanoboot.org/nanoboot/sprite-utils | * https://code.nanoboot.org/nanoboot/sprite-utils | ||
* Zoom screen in the operating system | * Zoom screen in the operating system | ||
* Verify, that the positions are correct, use Pause key to pause the game play, modify file DATA/CONFIG.DEF and set Timer to the value like | * Verify, that the positions are correct, use Pause key to pause the game play, modify file DATA/CONFIG.DEF and set Timer to the value like 400ms |
Revision as of 20:20, 29 July 2024
It should be the goal to create the ultimate specification of Speedy Blupi/Eggbert demo/1/2. This means described in the details the behaviour, record videos involving various situations in these games.
Speedy Blupi released in 2013 for the Windows Phone is intended only as the inspiration for new Open Eggbert features, but should be described too.
The recommended way to record Speedy Blupi/Eggbert or Open Eggbert on Linux
Simple Screen Recorder:
Recored a fixed rectangle
Left:0 Top:0 Width:640 Height:480
Frame rate: 60
Enable "Record cursor"
Enable "Record audio", Backend: PulseAudio
Container: WEBM
Video: Codec: VP8
Video: Disable "Allow frame skipping
Audio Coded: Vorbis
How to find out the sprite positions in BMP files
Use:
- https://code.nanoboot.org/nanoboot/sprite-utils
- Zoom screen in the operating system
- Verify, that the positions are correct, use Pause key to pause the game play, modify file DATA/CONFIG.DEF and set Timer to the value like 400ms