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Open Eggbert
240Articles

Projects: Difference between revisions

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== Active projects ==
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!Description
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|Open Eggbert
|Open Eggbert Cpp
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|Mobile Eggbert MonoGame Android
|Mobile Eggbert Cpp
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|Mobile Eggbert MonoGame Desktop
|Galaxy Eggbert
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|This is planned 3D version of Speedy Blupi.
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|Mobile Eggbert MonoGame iOS
|Sprite Utils
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|Mobile Eggbert MonoGame Web
|CNA
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|XNA like implementation in C++ and using SDL 3
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|Mobile Eggbert FNA Desktop
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== Cancelled projects ==
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!Description
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|Mobile Eggbert FNA Android
|Open Eggbert Java
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|Mobile Eggbert FNA Web
|Mobile Eggbert MonoGame Android
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|Mobile Eggbert KNI Desktop
|Mobile Eggbert MonoGame Desktop
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|Mobile Eggbert KNI Android
|Mobile Eggbert FNA Desktop
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|Mobile Eggbert KNI Web
|Mobile Eggbert KNI Web
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|Sharp Eggbert
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|Galaxy Eggbert
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|This is planned 3D version of Speedy Blupi.
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|Web Eggbert
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|Drawing graphics via WebGPU in the web browser
|Drawing graphics via WebGPU in the web browser
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|Sprite Utils
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|[[Next]]
|[[Next]]
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|Object oriented language + implementations of subset of .Net classes + exporters and importers for Java, C#, JavaScript and others
|Object oriented language + implementations of subset of .Net classes + exporters and importers for Java, C#, JavaScript and others
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|CNA
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|XNA like implementation in C++ and using SDL 3
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|}
    
    
[[Category:Lists]]
[[Category:Lists]]

Revision as of 20:14, 13 March 2025

Active projects

Name Status Description
Open Eggbert Cpp
Mobile Eggbert Cpp
Galaxy Eggbert This is planned 3D version of Speedy Blupi.
Sprite Utils
CNA XNA like implementation in C++ and using SDL 3

Cancelled projects

Name Status Description
Open Eggbert Java
Mobile Eggbert MonoGame Android
Mobile Eggbert MonoGame Desktop
Mobile Eggbert FNA Desktop
Mobile Eggbert KNI Web
Pixel Todo: Improve, refactor and add tests for the package: com.openeggbert.pixel.framework.storage.command

Todo: Create the Scene2D classes

Pixel Backend Android Backend for the Android operating system (alternative to LibGDX)
Pixel Backend Android Canvas Drawing graphics on Android Canvas
Pixel Backend Android OpenGL
Pixel Backend Android Vulkan Drawing graphics via Vulkan on Android operating system
Pixel Backend Desktop Backend for the Desktop (Windows, Linux, MacOS) (alternative to LibGDX)
Pixel Backend Desktop Canvas Java2D Drawing graphics on Java2D canvas
Pixel Backend Desktop Canvas JavaFX Drawing graphics on JavaFX Canvas
Pixel Backend Desktop Lwjgl OpenGL Pixel Backend Desktop Lwjgl OpenGL
Pixel Backend Desktop Lwjgl Vulkan Drawing graphics via Lwjgl Vulkan
Pixel Backend LibGDX
Pixel Backend LibGDX Android
Pixel Backend LibGDX GWT
Pixel Backend LibGDX Lwjgl3
Pixel Backend FXGL
Pixel Backend Web Backend for the web (alternative to LibGDX)

Todo: Create the IndexedDB implementation of Storage api

Pixel Backend Web Canvas Drawing graphics on Canvas in the web browser
Pixel Backend Web GWT
Pixel Backend Web TeaVM
Pixel Backend Web WebGL
Pixel Backend Web WebGPU Drawing graphics via WebGPU in the web browser
Next Object oriented language + implementations of subset of .Net classes + exporters and importers for Java, C#, JavaScript and others