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== Active projects == | |||
{| class="wikitable" | {| class="wikitable" | ||
!Name | !Name | ||
!Status | !Status | ||
!Description | !Description | ||
|- | |- | ||
|Open Eggbert | |Open Eggbert Cpp | ||
| | | | ||
| | | | ||
|- | |- | ||
|Mobile Eggbert | |Mobile Eggbert Cpp | ||
| | | | ||
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|- | |- | ||
| | |Galaxy Eggbert | ||
| | | | ||
|This is planned 3D version of Speedy Blupi. | |||
|- | |- | ||
| | |Sprite Utils | ||
| | | | ||
| | | | ||
|- | |- | ||
| | |CNA | ||
| | | | ||
|XNA like implementation in C++ and using SDL 3 | |||
|- | |||
| | | | ||
| | | | ||
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|} | |||
== Cancelled projects == | |||
{| class="wikitable" | |||
|+ | |||
!Name | |||
!Status | |||
!Description | |||
|- | |- | ||
| | |Open Eggbert Java | ||
| | | | ||
| | | | ||
|- | |- | ||
|Mobile Eggbert | |Mobile Eggbert MonoGame Android | ||
| | | | ||
| | | | ||
|- | |- | ||
|Mobile Eggbert | |Mobile Eggbert MonoGame Desktop | ||
| | | | ||
| | | | ||
|- | |- | ||
|Mobile Eggbert | |Mobile Eggbert FNA Desktop | ||
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|- | |- | ||
|Mobile Eggbert KNI Web | |Mobile Eggbert KNI Web | ||
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|Drawing graphics via WebGPU in the web browser | |Drawing graphics via WebGPU in the web browser | ||
|- | |- | ||
|[[Next]] | |[[Next]] | ||
| | | | ||
|Object oriented language + implementations of subset of .Net classes + exporters and importers for Java, C#, JavaScript and others | |Object oriented language + implementations of subset of .Net classes + exporters and importers for Java, C#, JavaScript and others | ||
|} | |} | ||
[[Category:Lists]] | [[Category:Lists]] |
Revision as of 20:14, 13 March 2025
Active projects
Name | Status | Description |
---|---|---|
Open Eggbert Cpp | ||
Mobile Eggbert Cpp | ||
Galaxy Eggbert | This is planned 3D version of Speedy Blupi. | |
Sprite Utils | ||
CNA | XNA like implementation in C++ and using SDL 3 | |
Cancelled projects
Name | Status | Description |
---|---|---|
Open Eggbert Java | ||
Mobile Eggbert MonoGame Android | ||
Mobile Eggbert MonoGame Desktop | ||
Mobile Eggbert FNA Desktop | ||
Mobile Eggbert KNI Web | ||
Pixel | Todo: Improve, refactor and add tests for the package: com.openeggbert.pixel.framework.storage.command
Todo: Create the Scene2D classes | |
Pixel Backend Android | Backend for the Android operating system (alternative to LibGDX) | |
Pixel Backend Android Canvas | Drawing graphics on Android Canvas | |
Pixel Backend Android OpenGL | ||
Pixel Backend Android Vulkan | Drawing graphics via Vulkan on Android operating system | |
Pixel Backend Desktop | Backend for the Desktop (Windows, Linux, MacOS) (alternative to LibGDX) | |
Pixel Backend Desktop Canvas Java2D | Drawing graphics on Java2D canvas | |
Pixel Backend Desktop Canvas JavaFX | Drawing graphics on JavaFX Canvas | |
Pixel Backend Desktop Lwjgl OpenGL | Pixel Backend Desktop Lwjgl OpenGL | |
Pixel Backend Desktop Lwjgl Vulkan | Drawing graphics via Lwjgl Vulkan | |
Pixel Backend LibGDX | ||
Pixel Backend LibGDX Android | ||
Pixel Backend LibGDX GWT | ||
Pixel Backend LibGDX Lwjgl3 | ||
Pixel Backend FXGL | ||
Pixel Backend Web | Backend for the web (alternative to LibGDX)
Todo: Create the IndexedDB implementation of Storage api | |
Pixel Backend Web Canvas | Drawing graphics on Canvas in the web browser | |
Pixel Backend Web GWT | ||
Pixel Backend Web TeaVM | ||
Pixel Backend Web WebGL | ||
Pixel Backend Web WebGPU | Drawing graphics via WebGPU in the web browser | |
Next | Object oriented language + implementations of subset of .Net classes + exporters and importers for Java, C#, JavaScript and others |