×
Create a new article
Write your page title here:
We currently have 176 articles on Open Eggbert. Type your article name above or click on one of the titles below and start writing!



Open Eggbert
176Articles

Rapid Eggbert: Difference between revisions

No edit summary
No edit summary
Line 4: Line 4:
Probably in [[2024]] [[HMVocaloid]] started the decompilation of the [[EXE]] files of the game Speedy Eggbert 2.
Probably in [[2024]] [[HMVocaloid]] started the decompilation of the [[EXE]] files of the game Speedy Eggbert 2.


The source code of the game [[Planet Blupi]] was used, because Speedy Blupi I is the [[fork]] of Planet Blupi. Speedy Blupi II is the fork of Speedy Blupi I.
The source code of the game [[Planet Blupi]] was used, because [[Speedy Blupi]] I is the [[fork]] of Planet Blupi. Speedy Blupi II is the fork of Speedy Blupi I.


[[Ghidra]], the decompilation tool, was used too.
[[Ghidra]], the decompilation tool, was used too.
Line 18: Line 18:


== Future ==
== Future ==
It will be a game engine, which will be able to be behave like one of these games Speedy Blupi/Eggbert I/II/1/2.
It will be a [[game engine]], which will be able to be behave like one of these games Speedy Blupi/Eggbert I/II/1/2.


It will be ported, probably, to [[SDL]] 2 (and later to SDL 3).
It will be ported, probably, to [[SDL]] 2 (and later to SDL 3).


It should be discussed whether it is suitable to refactor the [[C++]] code, as this might lead to losing the connection with the original EXE file, which could hinder additional improvements through decompilation and tools like Ghidra.
It can be discussed whether it is suitable to refactor the [[C++]] code, as this might lead to losing the connection with the original [[EXE]] file, which could hinder additional improvements through decompilation and tools like [[Ghidra]].

Revision as of 13:41, 9 November 2024

Rapid Eggbert is the code name for the decompilation of Speedy Eggbert 2.

Origin

Probably in 2024 HMVocaloid started the decompilation of the EXE files of the game Speedy Eggbert 2.

The source code of the game Planet Blupi was used, because Speedy Blupi I is the fork of Planet Blupi. Speedy Blupi II is the fork of Speedy Blupi I.

Ghidra, the decompilation tool, was used too.

Later, jummy0 joined this decompilation project.

Repositories

https://github.com/HMVocaloid/

https://github.com/jummy0/sb2-decomp

https://github.com/openeggbert/rapid-eggbert

Future

It will be a game engine, which will be able to be behave like one of these games Speedy Blupi/Eggbert I/II/1/2.

It will be ported, probably, to SDL 2 (and later to SDL 3).

It can be discussed whether it is suitable to refactor the C++ code, as this might lead to losing the connection with the original EXE file, which could hinder additional improvements through decompilation and tools like Ghidra.