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== References == | == References == | ||
<references /> | |||
[[Category:Technologies used by Open Eggbert]] |
Revision as of 15:33, 2 November 2024
Java Game framework, which will be probably used to develop Open Eggbert.[1]
Books
Java Game Development with LibGDX: From Beginner to Professional
https://www.amazon.com/Java-Game-Development-LibGDX-Professional/dp/1484233239
Learning LibGDX Game Development- Second Edition: Wield the power of the LibGDX framework to create a cross-platform game
Starting with LibGDX
Author: Frahaan Hussain
LibGDX In-Depth
Author: Frahaan Hussain
Advanced LibGDX
Author: Frahaan Hussain
Links
https://github.com/libgdx/libgdx
https://libgdx.com/wiki/deployment/deploying-your-application
https://www.youtube.com/@BrentAureliCodes/playlists
https://libgdx.com/wiki/start/a-simple-game
https://docs.google.com/presentation/d/1eg6mdvSA_pzZsv6EBJ24bFNRXyk32nsSt1Un-nILaho
https://libgdx.com/wiki/tools/overlap2d
https://www.youtube.com/@smallpixelgames2899
https://www.gamedevelopment.blog/full-libgdx-game-tutorial-project-setup/
https://happycoding.io/tutorials/libgdx
LibGDX libraries
https://github.com/lyze237/gdx-TinyVG
https://github.com/MrStahlfelge/gdx-controllerutils/wiki/Configurable-Game-Controller-Mappings