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== Activities == | == Activities == | ||
* Complete specification of Speedy Blupi/Eggbert games. | |||
** This includes also recording the game play to videos. | |||
* Complete specification of Speedy Blupi for Windows Phone released in 2013. | |||
** This includes also recording the game play to videos. | |||
* Decompilation of Speedy Blupi/Eggbert for Windows. Then port it to SDL 2 or SDL 3 and make it portable. | |||
** C++, DirectX 3/5, Ghidra, IDA, x86 assembly language, SDL 2 or SDL 3 | |||
* Decompilation of Speedy Blupi for Windows Phone released in 2013. Then port it to something else and make it portable. | |||
** C#, XNA Framework, ILSpy | |||
* Archive of all Speedy Blupi/Eggbert related websites on the Internet. | |||
* Storage of Speedy Blupi/Eggbert related files at drive.openeggbert.com | |||
* Development of Open Eggbert, the reimplementation of Speedy Blupi/Eggbert. Java programming language and LibGdx game framework will be used. | |||
** Java, TeaVM, GWT | |||
* Development of the Pixel Game Library API and its backends | |||
** LibGDX, OpenGL, Vulkan, JavaFX Canvas, Java2D Canvas, HTML Canvas, Android Canvas, WebGL, WebGPU | |||
* Creating new game assets | |||
** music (MIDI or OGA). Microsoft Music Producer may be used | |||
** sounds (WAV or OGA) | |||
** images (BMP or PNG). Blender may be used. ''Inkscape and Gimp may not be used.'' | |||
== Tasks == | == Tasks == | ||
# Repack rar files (like mods) to something better (zip?) | # Repack rar files (like mods) to something better (zip?) | ||
# Publish Open Eggbert on Google Play (once developed) - https://blog.felgo.com/mobile-development-tips/how-to-publish-an-app-on-google-play | # Publish Open Eggbert on Google Play (once developed) - https://blog.felgo.com/mobile-development-tips/how-to-publish-an-app-on-google-play |
Revision as of 11:28, 27 October 2024
Activities
- Complete specification of Speedy Blupi/Eggbert games.
- This includes also recording the game play to videos.
- Complete specification of Speedy Blupi for Windows Phone released in 2013.
- This includes also recording the game play to videos.
- Decompilation of Speedy Blupi/Eggbert for Windows. Then port it to SDL 2 or SDL 3 and make it portable.
- C++, DirectX 3/5, Ghidra, IDA, x86 assembly language, SDL 2 or SDL 3
- Decompilation of Speedy Blupi for Windows Phone released in 2013. Then port it to something else and make it portable.
- C#, XNA Framework, ILSpy
- Archive of all Speedy Blupi/Eggbert related websites on the Internet.
- Storage of Speedy Blupi/Eggbert related files at drive.openeggbert.com
- Development of Open Eggbert, the reimplementation of Speedy Blupi/Eggbert. Java programming language and LibGdx game framework will be used.
- Java, TeaVM, GWT
- Development of the Pixel Game Library API and its backends
- LibGDX, OpenGL, Vulkan, JavaFX Canvas, Java2D Canvas, HTML Canvas, Android Canvas, WebGL, WebGPU
- Creating new game assets
- music (MIDI or OGA). Microsoft Music Producer may be used
- sounds (WAV or OGA)
- images (BMP or PNG). Blender may be used. Inkscape and Gimp may not be used.
Tasks
- Repack rar files (like mods) to something better (zip?)
- Publish Open Eggbert on Google Play (once developed) - https://blog.felgo.com/mobile-development-tips/how-to-publish-an-app-on-google-play