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Open Eggbert
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Activities: Difference between revisions

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== Activities ==
== Activities ==
# Complete specification of Speedy Blupi/Eggbert games.  
* Complete specification of Speedy Blupi/Eggbert games.  
#* This includes also recording the game play to videos.
** This includes also recording the game play to videos.
# Complete specification of Speedy Blupi for Windows Phone released in 2013.  
* Complete specification of Speedy Blupi for Windows Phone released in 2013.  
#* This includes also recording the game play to videos.
** This includes also recording the game play to videos.
# Decompilation of Speedy Blupi/Eggbert for Windows. Then port it to SDL 2 or SDL 3 and make it portable.
* Decompilation of Speedy Blupi/Eggbert for Windows. Then port it to SDL 2 or SDL 3 and make it portable.
#* C++, DirectX 3/5, Ghidra, IDA, x86 assembly language, SDL 2 or SDL 3
** C++, DirectX 3/5, Ghidra, IDA, x86 assembly language, SDL 2 or SDL 3
# Decompilation of Speedy Blupi for Windows Phone released in 2013. Then port it to something else and make it portable.
* Decompilation of Speedy Blupi for Windows Phone released in 2013. Then port it to something else and make it portable.
#* C#, XNA Framework, ILSpy
** C#, XNA Framework, ILSpy
# Archive of all Speedy Blupi/Eggbert related websites on the Internet.
* Archive of all Speedy Blupi/Eggbert related websites on the Internet.
# Storage of Speedy Blupi/Eggbert related files at drive.openeggbert.com
* Storage of Speedy Blupi/Eggbert related files at drive.openeggbert.com
# Development of Open Eggbert, the reimplementation of Speedy Blupi/Eggbert. Java programming language and LibGdx game framework will be used.
* Development of Open Eggbert, the reimplementation of Speedy Blupi/Eggbert. Java programming language and LibGdx game framework will be used.
# Creating new game assets
** Java, TeaVM, GWT
#* music (MIDI or OGA). Microsoft Music Producer may be used
* Development of the Pixel Game Library API and its backends
#* sounds (WAV or OGA)
** LibGDX, OpenGL, Vulkan, JavaFX Canvas, Java2D Canvas, HTML Canvas, Android Canvas, WebGL, WebGPU
#* images (BMP or PNG). Blender may be used. ''Inkscape and Gimp may not be used.''
* Creating new game assets
** music (MIDI or OGA). Microsoft Music Producer may be used
** sounds (WAV or OGA)
** images (BMP or PNG). Blender may be used. ''Inkscape and Gimp may not be used.''


== Tasks ==
== Tasks ==
# Repack rar files (like mods) to something better (zip?)
# Repack rar files (like mods) to something better (zip?)
# Publish Open Eggbert on Google Play (once developed) - https://blog.felgo.com/mobile-development-tips/how-to-publish-an-app-on-google-play
# Publish Open Eggbert on Google Play (once developed) - https://blog.felgo.com/mobile-development-tips/how-to-publish-an-app-on-google-play

Revision as of 11:28, 27 October 2024

Activities

  • Complete specification of Speedy Blupi/Eggbert games.
    • This includes also recording the game play to videos.
  • Complete specification of Speedy Blupi for Windows Phone released in 2013.
    • This includes also recording the game play to videos.
  • Decompilation of Speedy Blupi/Eggbert for Windows. Then port it to SDL 2 or SDL 3 and make it portable.
    • C++, DirectX 3/5, Ghidra, IDA, x86 assembly language, SDL 2 or SDL 3
  • Decompilation of Speedy Blupi for Windows Phone released in 2013. Then port it to something else and make it portable.
    • C#, XNA Framework, ILSpy
  • Archive of all Speedy Blupi/Eggbert related websites on the Internet.
  • Storage of Speedy Blupi/Eggbert related files at drive.openeggbert.com
  • Development of Open Eggbert, the reimplementation of Speedy Blupi/Eggbert. Java programming language and LibGdx game framework will be used.
    • Java, TeaVM, GWT
  • Development of the Pixel Game Library API and its backends
    • LibGDX, OpenGL, Vulkan, JavaFX Canvas, Java2D Canvas, HTML Canvas, Android Canvas, WebGL, WebGPU
  • Creating new game assets
    • music (MIDI or OGA). Microsoft Music Producer may be used
    • sounds (WAV or OGA)
    • images (BMP or PNG). Blender may be used. Inkscape and Gimp may not be used.

Tasks

  1. Repack rar files (like mods) to something better (zip?)
  2. Publish Open Eggbert on Google Play (once developed) - https://blog.felgo.com/mobile-development-tips/how-to-publish-an-app-on-google-play