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Open Eggbert
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== Activities ==
== Activities ==
# Create the complete specification of Speedy Blupi/Eggbert games (the sequel too). This includes also recording the game play.
# Complete specification of Speedy Blupi/Eggbert games.  
# Create the complete specification of Speedy Blupi for Windows Phone released in 2013. This includes also recording the game play.
#* This includes also recording the game play to videos.
# Decompile Speedy Blupi/Eggbert for the Windows operating system. Then port it to SDL 2 or SDL 3 and make it portable.
# Complete specification of Speedy Blupi for Windows Phone released in 2013.  
# Decompile Speedy Blupi for Windows Phone released in 2013. Then port it to something else and make it portable.
#* This includes also recording the game play to videos.
# Archive all Speedy Blupi/Eggbert related websites on the Internet.
# Decompilation of Speedy Blupi/Eggbert for Windows. Then port it to SDL 2 or SDL 3 and make it portable.
# Store Speedy Blupi/Eggbert related files at drive.openeggbert.com
#* C++, DirectX 3/5, Ghidra, IDA, x86 assembly language, SDL 2 or SDL 3
# Develop Open Eggbert, the reimplementation of Speedy Blupi/Eggbert. Java programming language and LibGdx game framework will be used.
# Decompilation of Speedy Blupi for Windows Phone released in 2013. Then port it to something else and make it portable.
# Create new game assets
## C#, XNA Framework, ILSpy
# Archive of all Speedy Blupi/Eggbert related websites on the Internet.
# Storage of Speedy Blupi/Eggbert related files at drive.openeggbert.com
# Development of Open Eggbert, the reimplementation of Speedy Blupi/Eggbert. Java programming language and LibGdx game framework will be used.
# Creating new game assets
#* music (MIDI or OGA). Microsoft Music Producer may be used
#* music (MIDI or OGA). Microsoft Music Producer may be used
#* sounds (WAV or OGA)
#* sounds (WAV or OGA)

Revision as of 06:16, 27 October 2024

Activities

  1. Complete specification of Speedy Blupi/Eggbert games.
    • This includes also recording the game play to videos.
  2. Complete specification of Speedy Blupi for Windows Phone released in 2013.
    • This includes also recording the game play to videos.
  3. Decompilation of Speedy Blupi/Eggbert for Windows. Then port it to SDL 2 or SDL 3 and make it portable.
    • C++, DirectX 3/5, Ghidra, IDA, x86 assembly language, SDL 2 or SDL 3
  4. Decompilation of Speedy Blupi for Windows Phone released in 2013. Then port it to something else and make it portable.
    1. C#, XNA Framework, ILSpy
  5. Archive of all Speedy Blupi/Eggbert related websites on the Internet.
  6. Storage of Speedy Blupi/Eggbert related files at drive.openeggbert.com
  7. Development of Open Eggbert, the reimplementation of Speedy Blupi/Eggbert. Java programming language and LibGdx game framework will be used.
  8. Creating new game assets
    • music (MIDI or OGA). Microsoft Music Producer may be used
    • sounds (WAV or OGA)
    • images (BMP or PNG). Blender may be used. Inkscape and Gimp may not be used.

Tasks

  1. Repack rar files (like mods) to something better (zip?)
  2. Publish Open Eggbert on Google Play (once developed) - https://blog.felgo.com/mobile-development-tips/how-to-publish-an-app-on-google-play