×
Create a new article
Write your page title here:
We currently have 176 articles on Open Eggbert. Type your article name above or click on one of the titles below and start writing!



Open Eggbert
176Articles

Activities: Difference between revisions

m (Robertvokac moved page Tasks to Other/Activities without leaving a redirect)
No edit summary
Line 1: Line 1:
== Activities ==
== Activities ==
# Create the ultimate specification of Speedy Blupi/Eggbert games
# Create the complete specification of Speedy Blupi/Eggbert games (the sequel too). This includes also recording the game play.
# Develop Open Eggbert (Java application using LibGdx)
# Create the complete specification of Speedy Blupi for Windows Phone released in 2013. This includes also recording the game play.
# Develop Open Eggbert Store (Java web application using Tomcat and PostgreSQL and others)
# Decompile Speedy Blupi/Eggbert for the Windows operating system. Then port it to SDL 2 or SDL 3 and make it portable.
# Develop Sprite Utils (Java application used to work with sprite images)
# Decompile Speedy Blupi for Windows Phone released in 2013. Then port it to something else and make it portable.
# Create new MIDI music (or use OGA) or use Microsoft Music Producer
# Archive all Speedy Blupi/Eggbert related websites on the Internet.
# Create new sounds in OGA format or other format
# Store Speedy Blupi/Eggbert related files at drive.openeggbert.com
# Create new Graphics - BMP or PNG images using probably Inkscape and Blender and Gimp
# Develop Open Eggbert, the reimplementation of Speedy Blupi/Eggbert. Java programming language and LibGdx game framework will be used.
# Record videos of playing Speedy Blupi/Eggbert various situations/demo/1/2/Windows Phone/Windows OS mods probably with Simple Screen Recorder application
# Create new game assets
# Create MP3 or WAV or OGG versions of Speedy Blupi/Eggbert music MIDI files
#* music (MIDI or OGA). Microsoft Music Producer may be used
#* sounds (WAV or OGA)
#* images (BMP or PNG). Blender may be used. ''Inkscape and Gimp may not be used.''


== Tasks ==
== Tasks ==
# Repack rar files (like mods) to something better (zip?)
# Repack rar files (like mods) to something better (zip?)
# Publish Open Eggbert on Google Play (once developed) - https://blog.felgo.com/mobile-development-tips/how-to-publish-an-app-on-google-play
# Publish Open Eggbert on Google Play (once developed) - https://blog.felgo.com/mobile-development-tips/how-to-publish-an-app-on-google-play

Revision as of 06:11, 27 October 2024

Activities

  1. Create the complete specification of Speedy Blupi/Eggbert games (the sequel too). This includes also recording the game play.
  2. Create the complete specification of Speedy Blupi for Windows Phone released in 2013. This includes also recording the game play.
  3. Decompile Speedy Blupi/Eggbert for the Windows operating system. Then port it to SDL 2 or SDL 3 and make it portable.
  4. Decompile Speedy Blupi for Windows Phone released in 2013. Then port it to something else and make it portable.
  5. Archive all Speedy Blupi/Eggbert related websites on the Internet.
  6. Store Speedy Blupi/Eggbert related files at drive.openeggbert.com
  7. Develop Open Eggbert, the reimplementation of Speedy Blupi/Eggbert. Java programming language and LibGdx game framework will be used.
  8. Create new game assets
    • music (MIDI or OGA). Microsoft Music Producer may be used
    • sounds (WAV or OGA)
    • images (BMP or PNG). Blender may be used. Inkscape and Gimp may not be used.

Tasks

  1. Repack rar files (like mods) to something better (zip?)
  2. Publish Open Eggbert on Google Play (once developed) - https://blog.felgo.com/mobile-development-tips/how-to-publish-an-app-on-google-play