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Open Eggbert
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GraalVM or GluonHQ may be used to port it to native Linux or Windows or Android or Iphone executable files.
GraalVM or GluonHQ may be used to port it to native Linux or Windows or Android or Iphone executable files.
== New features with comparison to Speedy Blupi/Eggbert 1/2/I/II ==
# Open Eggbert Editor - new separate application, an alternative level editor. Features will be inspired by X-Edit, X-Edit-Mapper and BlupiEdit and tiled-blupi
# An alternative new Graphics - will be created and modeled probably with Blender and Gimp and Inkscape.
# Maybe support for FPF higher than 20 (Speedy Blupi/Eggbert 1/2/I/II)
# Support also for 32 bit graphics
# Support also for resolution 1280x960
# New vehicles
# New cheats
# Improved multiplayer mode
# Some bugs in Speedy Blupi/Eggbert 1/2/I/II won't exist (Unfortunately some new unwanted bugs will be introduced)

Revision as of 16:19, 7 July 2024

What is "Open Eggbert"

This is original image of Open Eggbert created by Robert Vokáč

Open Eggbert is open-source free recreation of the 6 following computer games (lately mentioned as "Six Legacy Games":

  1. Speedy Blupi I
  2. Speedy Blupi II
  3. Speedy Blupi Demo
  4. Speedy Eggbert 1
  5. Speedy Eggbert 2
  6. Speedy Blupi for Windows Phone

Goals of "Open Eggbert"

  1. To provide the ultimate specification of "Six Legacy Games" developed around 2000s (Windows) and in 2013 (Windows Phone).
    • This specification should be as sufficient as possible to recreate (develop again) these "Six Legacy Games".
    • This specification should completely include details for graphics, sounds, cheats, hacks, bugs, behaviours, etc. of these "Six Legacy Games".
  2. To record videos playing all levels and all possible situations of the "Six Legacy Games".
  3. To provide help how to run and modify these "Six Legacy Games" (Exagear, Wine, Windows Phone emulation or rooting, etc.)
  4. To list all important websites related to "Six Legacy Games". See https://net.nanoboot.org/websites.jsp
  5. To recreate these "Six Legacy Games" using Java programming language and the FXGL library.
    • Possible discussion for the technologies to be used is open.
    • Open Eggbert should be just one engine capable to be switched to behave like one of versions of the game. It will be possible to launch Open Eggbert in one of these 7 modes: Blupi I, Blupi II, Demo, Eggbert 1, Eggbert 2, Phone, Eggbert 3
    • It will be a very long way to develop "Open Eggbert", but I think, that the revival of these games is possible.
    • Source code is not available for any of these "Six Legacy Games". This means, we cannot use these source codes to create a game like Speedy Eggbert 3, but the recreation is the way.
  6. To create the completely new graphic. Possible applications to be used for this task are Gimp and Blender, for example.
    1. 3D models will be used to create the new prerendered sprites
    2. Game resolution will be 640*480 or 1280*960 (or another technical solution - to be discussed)
  7. To create Open Eggbert 3. It means new features in the game.

Development of "Open Eggbert"

Current status of development of Open Eggbert: It just started (3rd July 2024)

Source code repository (now almost empty): https://github.com/openeggbert/open-eggbert

GraalVM or GluonHQ may be used to port it to native Linux or Windows or Android or Iphone executable files.

New features with comparison to Speedy Blupi/Eggbert 1/2/I/II

  1. Open Eggbert Editor - new separate application, an alternative level editor. Features will be inspired by X-Edit, X-Edit-Mapper and BlupiEdit and tiled-blupi
  2. An alternative new Graphics - will be created and modeled probably with Blender and Gimp and Inkscape.
  3. Maybe support for FPF higher than 20 (Speedy Blupi/Eggbert 1/2/I/II)
  4. Support also for 32 bit graphics
  5. Support also for resolution 1280x960
  6. New vehicles
  7. New cheats
  8. Improved multiplayer mode
  9. Some bugs in Speedy Blupi/Eggbert 1/2/I/II won't exist (Unfortunately some new unwanted bugs will be introduced)