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|SVG | |||
|Vector format used to create new graphics for Open Eggbert | |||
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== Both == | == Both == |
Revision as of 10:23, 24 August 2024
Hall of Fame is list of important items related to the Open Eggbert project.
Original
Item | Description |
---|---|
Daniel Roux | C++ a C# developer and author of Speedy Blupi game and author of other Blupi games |
Epsitec | Company, where the development of Speedy Blupi I/II happened |
eGames | Company, which published Speedy Blupi as Speedy Eggbert |
DirectX | Set of libraries developed by the Microsoft company for game programming |
Windows 95 | Windows 95 is the oldest operating system, where Speedy Blupi can be launched |
C++ | Programming language used to develop Speedy Blupi/Eggbert |
Pentium 100 | Minimum CPU requirements for Speedy Blupi |
ExaGear | Android application, which provides the possibility to run the original on the Android operating system |
Winlator | Android application, which provides the possibility to run the original on the Android operating system |
Limbo x86 PC Emulator | Android application, which provides the possibility to run Windows 95 or React OS operating systems on the Android operating system and then run the original Speedy Blupi/Eggbert games |
VirtualBox | Application, which provides the possibility to run Windows 95 or React OS or other operating systems on desktop (Windows, Linux) and then run the original Speedy Blupi/Eggbert games |
VMware Workstation | Application, which provides the possibility to run Windows 95 or React OS or other operating systems on desktop (Windows, Linux) and then run the original Speedy Blupi/Eggbert games |
Qemu | Application, which provides the possibility to run Windows 95 or React OS or other operating systems on desktop (Windows, Linux) and then run the original Speedy Blupi/Eggbert games |
Ghidra | C++ decompiler |
IDA | C++ decompiler |
Wine | Provides the ability to run Speedy Blupi/Eggbert (Windows) on the Linux operating system |
Speedy-Eggbert-2-Source-Code-Decomp | Attempt to decompile Speedy Eggbert 2 https://github.com/HMVocaloid/Speedy-Eggbert-2-Source-Code-Decomp |
fluidsynth | Linux program providing the support to play MIDI files |
Windows Phone | Platform and operating system used to run Speedy Blupi (2013) |
Ray Dream Studio | 3D software used to create some graphics for Speedy Blupi games |
Reimplementation
Item | Description |
---|---|
Java | Programming language used to develop Open Eggbert |
LibGDX | Game framework used to develop Open Eggbert |
GWT | Google Web Toolkit - provides the possibility to run Java applications in the web browser |
OpenGL | OpenGL is used by the LibGDX game framework |
Gimp | Raster graphics editor |
Inkscape | Vector graphics editor |
Blender | 3D graphics software tool |
Box2D | https://box2d.org/documentation/ |
SVG | Vector format used to create new graphics for Open Eggbert |
Both
Item | Description | Related to |
---|---|---|
BMP | Speedy Blupi graphic assets use the BMP format | Both |
MIDI | Speedy Blupi music assets use the MIDI format | Both |
WAV | Speedy Blupi WAV assets use the WAV format | Both |
Android | Operating system, where both the original and reimplementation can be launched | Both |
BlupiEdit | Speedy Blupi/Eggbert level editor | Both |
tiled-blupi | Speedy Blupi/Eggbert level editor | Both |
X-Edit | Speedy Blupi/Eggbert level editor | Both |
X-Edit-Mapper | Exports levels to PNG files | Both |
Blupi | Character created by Daniel Roux in 1974 | Both |
MediaWiki | Software, which openeggbert runs on | Both |