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== Reimplementation == | == Reimplementation == | ||
{| class="wikitable" | {| class="wikitable" | ||
!Item | |||
!Description | |||
!Related to | |||
|- | |||
|Java | |||
|Programming language used to develop Open Eggbert | |||
|Reimplementation | |||
|- | |||
|LibGDX | |||
|Game framework used to develop Open Eggbert | |||
|Reimplementation | |||
|- | |||
|GWT | |||
|Google Web Toolkit - provides the possibility to run Java applications in the web browser | |||
|Reimplementation | |||
|- | |||
|OpenGL | |||
|OpenGL is used by the LibGDX game framework | |||
|Reimplementation | |||
|- | |||
|Gimp | |||
|Raster graphics editor | |||
|Reimplementation | |||
|- | |||
|Inkscape | |||
|Vector graphics editor | |||
|Reimplementation | |||
|- | |||
|Blender | |||
|3D graphics software tool | |||
|Reimplementation | |||
|- | |||
|Box2D | |||
|<nowiki>https://box2d.org/documentation/</nowiki> | |||
|Reimplementation | |||
|}{| class="wikitable" | |||
|+ | |+ | ||
!Item | !Item |
Revision as of 10:18, 24 August 2024
Hall of Fame is list of important items related to the Open Eggbert project.
Reimplementation
Item | Description | Related to |
---|---|---|
Java | Programming language used to develop Open Eggbert | Reimplementation |
LibGDX | Game framework used to develop Open Eggbert | Reimplementation |
GWT | Google Web Toolkit - provides the possibility to run Java applications in the web browser | Reimplementation |
OpenGL | OpenGL is used by the LibGDX game framework | Reimplementation |
Gimp | Raster graphics editor | Reimplementation |
Inkscape | Vector graphics editor | Reimplementation |
Blender | 3D graphics software tool | Reimplementation |
Box2D | https://box2d.org/documentation/ | Reimplementation |
{| class="wikitable"
|+ !Item !Description !Related to |- |Daniel Roux |C++ a C# developer and author of Speedy Blupi game |Original |- |Epsitec |Company, where the development of Speedy Blupi I/II happened |Original |- |eGames |Company, which published Speedy Blupi as Speedy Eggbert |Original |- |DirectX |Set of libraries developed by the Microsoft company for game programming |Original |- |Windows 95 |Windows 95 is the oldest operating system, where Speedy Blupi can be launched |Original |- |C++ |Programming language used to develop Speedy Blupi/Eggbert |Original |- |C |Programming language |Both |- |Pentium 100 |Minimum CPU requirements for Speedy Blupi |Original |- |BMP |Speedy Blupi graphic assets use the BMP format |Both |- |MIDI |Speedy Blupi music assets use the MIDI format |Both |- |WAV |Speedy Blupi WAV assets use the WAV format |Both |- |Java |Programming language used to develop Open Eggbert |Reimplementation |- |LibGDX |Game framework used to develop Open Eggbert |Reimplementation |- |Android |Operating system, where both the original and reimplementation can be launched |Both |- |GWT |Google Web Toolkit - provides the possibility to run Java applications in the web browser |Reimplementation |- |ExaGear |Android application, which provides the possibility to run the original on the Android operating system |Original |- |Winlator |Android application, which provides the possibility to run the original on the Android operating system |Original |- |Limbo x86 PC Emulator |Android application, which provides the possibility to run Windows 95 or React OS operating systems on the Android operating system and then run the original Speedy Blupi/Eggbert games |Original |- |VirtualBox |Application, which provides the possibility to run Windows 95 or React OS or other operating systems on desktop (Windows, Linux) and then run the original Speedy Blupi/Eggbert games |Original |- |VMware Workstation |Application, which provides the possibility to run Windows 95 or React OS or other operating systems on desktop (Windows, Linux) and then run the original Speedy Blupi/Eggbert games |Original |- |Qemu |Application, which provides the possibility to run Windows 95 or React OS or other operating systems on desktop (Windows, Linux) and then run the original Speedy Blupi/Eggbert games |Original |- |OpenGL |OpenGL is used by the LibGDX game framework |Reimplementation |- |Ghidra |C++ decompiler |Original |- |IDA |C++ decompiler |Original |- |Gimp |Raster graphics editor |Reimplementation |- |Inkscape |Vector graphics editor |Reimplementation |- |Blender |3D graphics software tool |Reimplementation |- |Wine |Provides the ability to run Speedy Blupi/Eggbert (Windows) on the Linux operating system |Original |- |BlupiEdit |Speedy Blupi/Eggbert level editor |Both |- |tiled-blupi |Speedy Blupi/Eggbert level editor |Both |- |X-Edit |Speedy Blupi/Eggbert level editor |Both |- |X-Edit-Mapper |Exports levels to PNG files |Both |- |Speedy-Eggbert-2-Source-Code-Decomp |Attempt to decompile Speedy Eggbert 2 https://github.com/HMVocaloid/Speedy-Eggbert-2-Source-Code-Decomp |Original |- |fluidsynth |Linux program providing the support to play MIDI files |Original |- |Windows Phone |Platform and operating system used to run Speedy Blupi (2013) |Original |- |Blupi |Character created by Daniel Roux in 1974 |Both |- |Box2D |https://box2d.org/documentation/ |Reimplementation |- |Ray Dream Studio |3D software used to create some graphics for Speedy Blupi games |Original |- |MediaWiki |Software, which openeggbert runs on |Both |}