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Open Eggbert
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Hall of Fame: Difference between revisions

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== Reimplementation ==
== Reimplementation ==
{| class="wikitable"
{| class="wikitable"
!Item
!Description
!Related to
|-
|Java
|Programming language used to develop Open Eggbert
|Reimplementation
|-
|LibGDX
|Game framework used to develop Open Eggbert
|Reimplementation
|-
|GWT
|Google Web Toolkit - provides the possibility to run Java applications in the web browser
|Reimplementation
|-
|OpenGL
|OpenGL is used by the LibGDX game framework
|Reimplementation
|-
|Gimp
|Raster graphics editor
|Reimplementation
|-
|Inkscape
|Vector graphics editor
|Reimplementation
|-
|Blender
|3D graphics software tool
|Reimplementation
|-
|Box2D
|<nowiki>https://box2d.org/documentation/</nowiki>
|Reimplementation
|}{| class="wikitable"
|+
|+
!Item
!Item

Revision as of 10:18, 24 August 2024

Hall of Fame is list of important items related to the Open Eggbert project.

Reimplementation

Item Description Related to
Java Programming language used to develop Open Eggbert Reimplementation
LibGDX Game framework used to develop Open Eggbert Reimplementation
GWT Google Web Toolkit - provides the possibility to run Java applications in the web browser Reimplementation
OpenGL OpenGL is used by the LibGDX game framework Reimplementation
Gimp Raster graphics editor Reimplementation
Inkscape Vector graphics editor Reimplementation
Blender 3D graphics software tool Reimplementation
Box2D https://box2d.org/documentation/ Reimplementation

{| class="wikitable"

|+ !Item !Description !Related to |- |Daniel Roux |C++ a C# developer and author of Speedy Blupi game |Original |- |Epsitec |Company, where the development of Speedy Blupi I/II happened |Original |- |eGames |Company, which published Speedy Blupi as Speedy Eggbert |Original |- |DirectX |Set of libraries developed by the Microsoft company for game programming |Original |- |Windows 95 |Windows 95 is the oldest operating system, where Speedy Blupi can be launched |Original |- |C++ |Programming language used to develop Speedy Blupi/Eggbert |Original |- |C |Programming language |Both |- |Pentium 100 |Minimum CPU requirements for Speedy Blupi |Original |- |BMP |Speedy Blupi graphic assets use the BMP format |Both |- |MIDI |Speedy Blupi music assets use the MIDI format |Both |- |WAV |Speedy Blupi WAV assets use the WAV format |Both |- |Java |Programming language used to develop Open Eggbert |Reimplementation |- |LibGDX |Game framework used to develop Open Eggbert |Reimplementation |- |Android |Operating system, where both the original and reimplementation can be launched |Both |- |GWT |Google Web Toolkit - provides the possibility to run Java applications in the web browser |Reimplementation |- |ExaGear |Android application, which provides the possibility to run the original on the Android operating system |Original |- |Winlator |Android application, which provides the possibility to run the original on the Android operating system |Original |- |Limbo x86 PC Emulator |Android application, which provides the possibility to run Windows 95 or React OS operating systems on the Android operating system and then run the original Speedy Blupi/Eggbert games |Original |- |VirtualBox |Application, which provides the possibility to run Windows 95 or React OS or other operating systems on desktop (Windows, Linux) and then run the original Speedy Blupi/Eggbert games |Original |- |VMware Workstation |Application, which provides the possibility to run Windows 95 or React OS or other operating systems on desktop (Windows, Linux) and then run the original Speedy Blupi/Eggbert games |Original |- |Qemu |Application, which provides the possibility to run Windows 95 or React OS or other operating systems on desktop (Windows, Linux) and then run the original Speedy Blupi/Eggbert games |Original |- |OpenGL |OpenGL is used by the LibGDX game framework |Reimplementation |- |Ghidra |C++ decompiler |Original |- |IDA |C++ decompiler |Original |- |Gimp |Raster graphics editor |Reimplementation |- |Inkscape |Vector graphics editor |Reimplementation |- |Blender |3D graphics software tool |Reimplementation |- |Wine |Provides the ability to run Speedy Blupi/Eggbert (Windows) on the Linux operating system |Original |- |BlupiEdit |Speedy Blupi/Eggbert level editor |Both |- |tiled-blupi |Speedy Blupi/Eggbert level editor |Both |- |X-Edit |Speedy Blupi/Eggbert level editor |Both |- |X-Edit-Mapper |Exports levels to PNG files |Both |- |Speedy-Eggbert-2-Source-Code-Decomp |Attempt to decompile Speedy Eggbert 2 https://github.com/HMVocaloid/Speedy-Eggbert-2-Source-Code-Decomp |Original |- |fluidsynth |Linux program providing the support to play MIDI files |Original |- |Windows Phone |Platform and operating system used to run Speedy Blupi (2013) |Original |- |Blupi |Character created by Daniel Roux in 1974 |Both |- |Box2D |https://box2d.org/documentation/ |Reimplementation |- |Ray Dream Studio |3D software used to create some graphics for Speedy Blupi games |Original |- |MediaWiki |Software, which openeggbert runs on |Both |}