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'''Estimation of cost:''' 2000 hours | '''Estimation of cost:''' 2000 hours | ||
== Project D: FREE IMAGES: Create free replacements of game images - Vector graphics - with Inkscape or an alternative == | == Project D: FREE IMAGES: Create free replacements of game images - Vector graphics - with Inkscape or an alternative -format BMP or PNG or JPEG == | ||
'''Progress:''' 0.01% | '''Progress:''' 0.01% | ||
'''Estimation of cost:''' 500 hours | '''Estimation of cost:''' 500 hours | ||
== Project E: FREE SPRITES: Create free replacements of game sprites - 3D graphics - with Blender or an alternative == | == Project E: FREE SPRITES: Create free replacements of game sprites - 3D graphics - with Blender or an alternative -format BMP or PNG or JPEG == | ||
'''Progress: 0%''' | '''Progress: 0%''' | ||
Revision as of 19:00, 26 August 2024
Subpages
Estimations of cost
Theoretically: If a person (employee) spent all their free time on the Open Eggbert project, than it would mean about 2800 hours of work per one year.
Progress: 50%
Estimation of cost: 160 hours
Progress: 4%
Estimation of cost: 500 hours
Project C: REMAKE: Reimplement the origin Speedy Blupi game engine
See: https://github.com/openeggbert/open-eggbert
Progress: 2%
Estimation of cost: 2000 hours
Project D: FREE IMAGES: Create free replacements of game images - Vector graphics - with Inkscape or an alternative -format BMP or PNG or JPEG
Progress: 0.01%
Estimation of cost: 500 hours
Project E: FREE SPRITES: Create free replacements of game sprites - 3D graphics - with Blender or an alternative -format BMP or PNG or JPEG
Progress: 0%
Estimation of cost: 500 hours
Project F: FREE MUSIC: Create free replacements of game music - format MP3 or OGG
Progress: 0%
Estimation of cost: 160 hours
Project G: FREE SOUNDS: Create free replacements of game sounds - format WAV or OGG
Progress: 0%
Estimation of cost: 160 hours
Project H: OPEN EGGBERT 3: Propose and implement new features with comparison to the Speedy Blupi game engine
Progress: 1%
Estimation of cost: infinite (we can always add some new features)
Progress: 4%
Estimation of cost: 320 hours
Project J: STORE: Implement modding system and Open Eggbert Store - web application
Progress: 5%
Estimation of cost: 160 hours
Project K: MODS: Document mods for Speedy Blupi/Eggbert games (record videos, decribe levels, describe modded graphics/music/sounds
Progress: 2%
Estimation of cost: 160 hours
Project L: EXE: Reverse engineer the EXE files of Speedy Blupi/Eggbert game engines
Progress: 0%
Estimation of cost: 1000 hours
Project M: PLUS: Decompile the C++ source code of Speedy Blupi/Eggbert
Progress: 10%
Estimation of cost: 1000 hours
Note: We can contribute this existing project: https://github.com/HMVocaloid/Speedy-Eggbert-2-Source-Code-Decomp
Project N: XAP: Reverse engineer the XAP file of Speedy Blupi for Windows Phone released in 2013
Progress: 1%
Estimation of cost: 1000 hours
Project O: INFRA: Infrastructure
Progress: 30%
Estimation of cost: 80 hours