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Sprite Utils: Difference between revisions

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=== Columns ===
=== Columns ===
'''File:''' Name of the image, where the sprite exists
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|Name of the image, where the sprite exists.
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|'''Group'''
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|Sprite group name.
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'''Group:''' Sprite group name


'''Number in Group:''' Number in group
'''Number in Group:''' Number in group. This value is mandatory.


'''Row:''' Row position of sprite in the image starting from 1
'''Row:''' Row position of sprite in the image starting from 1. This value is mandatory.


'''Column:''' Column position of sprite in the image starting from 1
'''Column:''' Column position of sprite in the image starting from 1


'''X:''' Start x position of the sprite starting from 0 and starting from the top-left corner. If the value is empty, then the X value is calculated automatically
'''X:''' Start x position of the sprite starting from 0 and starting from the top-left corner. If the value is empty, then the X value is calculated automatically.


'''Y:''' Sprite group name
'''Y:''' Start y position of the sprite starting from 0 and starting from the top-left corner. The value cannot be empty. This value is mandatory.


'''Width''' Sprite group name
'''Width''' Width of the sprite. This value is mandatory.


'''Height:''' Sprite group name
'''Height:''' Sprite group name

Revision as of 13:49, 15 August 2024

Sprite Utils is a Java application used to manage sprite positions in images.

  • Sprite positions are saved in spritesheet.csv

Syntax: java -jar sprite-utils.jar command --option1 valueOfOption1 --option2 valueOfOption2 ... --optionN valueOfOptionN

Options

Option name Mandatory Default value Command Description
--dir Yes N/A draw Absolute path to the directory with images, which includes sprites
--rectangle-color No 0,255,0 draw Border color of rectangles - comma separated list of RGB (bytes)
--sprite-sheet-path Yes N/A draw Absolute path to the CSV file with the sprite sheet positions
--row No All rows draw Number of the row in the images to be drawn (since row 1)
--file-name No All files in the sprite sheet draw Name of the image file to be drawn
--draw-number No Yes draw Draws the numbers of the sprites in the image
--double-sized-number No No draw Draws the number label in the doubled size

Commands

Command: draw

Rectangles are drawn around the sprites and each sprite is labeled with its number. in the image

Example:

java -jar /rv/data/desktop/code/code.nanoboot.org/nanoboot/sprite-utils/target/sprite-utils-0.0.0-SNAPSHOT-jar-with-dependencies.jar \
draw \
--dir /rv/data/desktop/code/code.nanoboot.org/nanoboot/open-eggbert-legacy-assets/speedy_eggbert_1/IMAGE08  \
--rectangle-color 255,0,0  \
--sprite-sheet-path /rv/data/desktop/code/code.nanoboot.org/nanoboot/open-eggbert/assets/default-spritesheets/speedy_blupi_I.spritesheet.csv  \
--row 5 \
--file-name OBJECT.BLP \
--double-sized-number true

Format of CSV file spritesheet.csv

Columns

Column name Mandatory Description
File Yes Name of the image, where the sprite exists.
Group Yes Sprite group name.


Number in Group: Number in group. This value is mandatory.

Row: Row position of sprite in the image starting from 1. This value is mandatory.

Column: Column position of sprite in the image starting from 1

X: Start x position of the sprite starting from 0 and starting from the top-left corner. If the value is empty, then the X value is calculated automatically.

Y: Start y position of the sprite starting from 0 and starting from the top-left corner. The value cannot be empty. This value is mandatory.

Width Width of the sprite. This value is mandatory.

Height: Sprite group name

Notes: Sprite group name

Tags: Sprite group name

Number per file: Sprite group name

Example

File Group Number in Group Row Column X Y Width Height Notes Tags Number per file
blupi000.blp Yellow_Eggbert_Born 1 1 1 0 28 20 ok 1
blupi000.blp Yellow_Eggbert_Born 2 1 2 0 28 0 ok 2
blupi000.blp Yellow_Eggbert_Born 3 1 3 0 28 3 ok 3
blupi000.blp Yellow_Eggbert_Born 4 1 4 0 28 0 ok 4
blupi000.blp Yellow Bomb 1 1 5 0 34 1 ok 5
blupi000.blp Yellow Bomb 2 1 6 0 38 0 ok 6
blupi000.blp Yellow Bomb 3 1 7 0 40 0 ok 7
blupi000.blp Yellow Bomb 4 1 8 0 42 0 ok 8
blupi000.blp Yellow Bomb 5 1 9 0 44 0 ok 9
blupi000.blp Yellow Bomb 6 1 10 0 45 0 ok 10
blupi000.blp Yellow_Eggbert_Life 1 1 11 0 17 1 ok 11
blupi000.blp Yellow_Eggbert_Born 5 1 12 0 28 2 ok 12
blupi000.blp Yellow_Eggbert_Born 6 1 13 0 28 2 ok 13
blupi000.blp Yellow_Eggbert_Born 7 1 14 0 28 1 ok 14
blupi000.blp Yellow_Eggbert_Born 8 1 15 0 28 1 ok 15
blupi000.blp Yellow_Eggbert_Swimming_Right 1 1 16 0 53 0 ok 16
blupi000.blp Yellow_Eggbert_Swimming_Left 1 1 17 0 60 0 ok 17
blupi000.blp Yellow_Eggbert_Born 9 1 18 0 28 1 ok 18
blupi000.blp Yellow_Eggbert_Swimming_Left 2 1 19 0 46 0 ok 19
blupi000.blp Yellow_Eggbert_Swimming_Left 3 1 20 0 46 0 ok 20
blupi000.blp Yellow_Eggbert_Swimming_Right 2 1 21 0 47 0 ok 21
blupi000.blp Yellow_Eggbert_Swimming_Right 3 2 1 32 47 32 ok 22
blupi000.blp Yellow_Eggbert_Swimming_Left 4 2 2 32 47 0 ok 23
blupi000.blp Yellow_Eggbert_Swimming_Right 4 2 3 32 48 0 ok 24
blupi000.blp Yellow_Eggbert_Swimming_Right 5 2 4 32 48 0 ok 25
blupi000.blp Yellow_Eggbert_Swimming_Left 5 2 5 32 48 0 ok 26
blupi000.blp Yellow_Eggbert_Swimming_Left 6 2 6 32 48 0 ok 27
blupi000.blp Yellow_Eggbert_Swimming_Right 6 2 7 32 49 0 ok 28
blupi000.blp Yellow_Eggbert_Swimming_Right 7 2 8 32 49 0 ok 29
blupi000.blp Yellow_Eggbert_Swimming_Left 7 2 9 32 49 0 ok 30
blupi000.blp Yellow_Eggbert_Swimming_Right 8 2 10 32 49 0 ok 31
blupi000.blp Yellow_Eggbert_Swimming_Butt 1 2 11 32 52 0 ok 32
blupi000.blp Yellow_Eggbert_Swimming_Left 8 2 12 32 54 0 ok 33
blupi000.blp Yellow_Eggbert_Swimming_Right 9 2 13 32 57 0 ok 34
blupi000.blp Yellow_Eggbert_Swimming_Left 9 2 14 32 58 0 ok 35
blupi000.blp Yellow_Eggbert_Crouching_Left 1 2 15 32 37 7 ok 36
blupi000.blp Yellow_Eggbert_Crouching_Right 1 2 16 32 37 0 ok 37