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Hello, | Hello, | ||
I | I would like to announce the '''Open Eggbert''' project, launching in June 2024. | ||
'''Open Eggbert'''<nowiki/>'s goal is to develop: | '''Open Eggbert'''<nowiki/>'s goal is to develop: | ||
A '''free''' and '''open-source''' | A '''free''' and '''open-source''' reimplementation ''(from the scratch)'' of the '''Speedy Blupi I/II''' games (for Windows), originally released in 1998 and 2001. It is licensed under '''GPLv3 or later''' and support multiple platforms, including Windows, Linux, MacOS, Android, and the Web. | ||
Currently, the project is in its early stages of development. We have a demo available, and we're using '''Java''' along with the '''LibGDX''' game framework. | Currently, the project is in its early stages of development. We have a demo available, and we're using '''Java''' along with the '''LibGDX''' game framework. | ||
Line 99: | Line 99: | ||
=== Youtube channel === | === Youtube channel === | ||
https://www.youtube.com/channel/UCa6H3jVxygSrTtbSEHOoUKg | https://www.youtube.com/channel/UCa6H3jVxygSrTtbSEHOoUKg | ||
Revision as of 12:53, 6 August 2024
Navigation |
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Open Eggbert - article |
Open Eggbert - repository |
File storage |
Related websites |
Youtube videos |
Play Open Eggbert online |
Hello,
I would like to announce the Open Eggbert project, launching in June 2024.
Open Eggbert's goal is to develop:
A free and open-source reimplementation (from the scratch) of the Speedy Blupi I/II games (for Windows), originally released in 1998 and 2001. It is licensed under GPLv3 or later and support multiple platforms, including Windows, Linux, MacOS, Android, and the Web.
Currently, the project is in its early stages of development. We have a demo available, and we're using Java along with the LibGDX game framework.
We plan to incorporate new features that will enhance the original games.
Please note: Open Eggbert is specifically focused on recreating Speedy Blupi/Eggbert games. It does not include other Blupi games.
Goals
- To collect all available knowledge related to the games Speedy Blupi/Eggbert
- To create the ultimate specification of Speedy Blupi game.
- To reimplement the original Speedy Blupi game engine
- To reverse engineer the origin Speedy Blupi game engine (EXE or XAP files) This has the purpose to find out, how Speedy Blupi engine works in detail.
- To create free replacements of game assets (MIDI music, WAV sounds, BMP graphics)
- To specify and implement new features with comparison to Speedy Blupi I/II
Links:
- Github (source code): https://github.com/openeggbert/open-eggbert
- Documentation: https://openeggbert.com
- File storage: https://drive.openeggbert.com
- Forum: https://forum.openeggbert.com
- List of webs with Speedy Blupi related content: https://net.nanoboot.org/websites.jsp
How to contribute
- Development ( https://github.com/openeggbert/open-eggbert )
- Fork the Github repository, add changes and create merge requests.
- Test features for bugs.
- Add missing tests
- Create an issue or suggest a feature backed up by a use case.
- Provide or suggest an implementation of an issue from GitHub Issues.
- Once you've made your decision on what you'd like to do, please inform us beforehand. This ensures that the issue you're interested in hasn't already been addressed or is being worked on in newer versions.
- Documentation ( https://openeggbert.com ).
- Create new articles, improve existing articles. Correct errors, ambiguities and typos.
- Your changes will be made public, once approved. Verified users will be granted the right to public the changes immediately.
- Reverse engineer EXE or XAP files of Speedy Blupi/Eggbert games.
- Discuss the Open Eggbert project ( https://forum.openeggbert.com )
- New features
- Propose your ideas regarding the Open Eggbert project.
- To create free replacements for game assets
- MIDI music, WAV sounds, BMP graphics
- Applications like Gimp, Inkscape and Blender can be used to achieve these goals
- 3D sprites for Speedy Blupi were created using the Ray Dream Studio 3D application
- Music for Speedy Blupi was created using the Microsoft Music Producer application
- Sounds - Original sounds may be the own recordings of the voice of Daniel Roux
What is also planned in the future
Open Eggbert Store
Link: https://store.openeggbert.com
Web application written in Java.
Storage for:
- Levels
- Mods (collections of levels, graphics, sounds, music)
This should be integrated with Open Eggbert.
Play Open Eggbert in the web browser
Link: https://play.openeggbert.com
This will be the deployed web GWT version of Open Eggbert.
Open Eggbert forum
Link: https://forum.openeggbert.com
Portal for videos
Link: https://videos.openeggbert.com
This will contain videos for all Speedy Blupi I and Speedy Blupi II levels and levels of Mods.
- A good video format should be used, maybe WEBM.
But there should be also another videos -representing various situations of Blupi to preserve the rules, how the game works, for the future and also as the specification.
Youtube channel
https://www.youtube.com/channel/UCa6H3jVxygSrTtbSEHOoUKg
Planned content is: Open Eggbert, Speedy Blupi (Windows), Speedy Blupi (Windows Phone)
Open Eggbert Editor
A Java application.
Goals:
- creating mods
- editing and analysing sprites and sprite sheets
How does Speedy Blupi look
External links
Discord server "Blupi Games Fans": https://discord.com/channels/684566221340803092/684569121442234408