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* Decompilation of Speedy Blupi for Windows Phone released in 2013. Then port it to something else and make it portable. | * Decompilation of Speedy Blupi for Windows Phone released in 2013. Then port it to something else and make it portable. | ||
** C#, XNA Framework, ILSpy | ** C#, XNA Framework, ILSpy | ||
* Archive of all Speedy Blupi/Eggbert related websites on the Internet. | * Archive of all Speedy Blupi/Eggbert related websites on the Internet | ||
** [[Webs related to Speedy Blupi]] | |||
** https://archive.openeggbert.com/main | |||
* Store the Speedy Blupi/Eggbert related files at drive.openeggbert.com | * Store the Speedy Blupi/Eggbert related files at drive.openeggbert.com | ||
* Collect videos on the Youtube | |||
** https://youtube.openeggbert.com | |||
** https://github.com/openeggbert/youtubedl-frontend | |||
* Development of Open Eggbert, the reimplementation of Speedy Blupi/Eggbert. Java programming language and LibGdx game framework will be used. | * Development of Open Eggbert, the reimplementation of Speedy Blupi/Eggbert. Java programming language and LibGdx game framework will be used. | ||
** Java, TeaVM, GWT | ** Java, TeaVM, GWT |
Revision as of 07:50, 2 November 2024
Activities
- Complete specification of Speedy Blupi/Eggbert games.
- This includes also recording the game play to videos.
- Complete specification of Speedy Blupi for Windows Phone released in 2013.
- This includes also recording the game play to videos.
- Decompilation of Speedy Blupi/Eggbert for Windows. Then port it to SDL 2 or SDL 3 and make it portable.
- C++, DirectX 3/5, Ghidra, IDA, x86 assembly language, SDL 2 or SDL 3
- Decompilation of Speedy Blupi for Windows Phone released in 2013. Then port it to something else and make it portable.
- C#, XNA Framework, ILSpy
- Archive of all Speedy Blupi/Eggbert related websites on the Internet
- Store the Speedy Blupi/Eggbert related files at drive.openeggbert.com
- Collect videos on the Youtube
- Development of Open Eggbert, the reimplementation of Speedy Blupi/Eggbert. Java programming language and LibGdx game framework will be used.
- Java, TeaVM, GWT
- Develop of the Pixel Game Library API and its backends
- LibGDX, OpenGL, Vulkan, JavaFX Canvas, Java2D Canvas, HTML Canvas, Android Canvas, WebGL, WebGPU
- Create new game assets
- music (MIDI or OGA). Microsoft Music Producer may be used
- sounds (WAV or OGA)
- images (BMP or PNG). Blender may be used. Inkscape and Gimp may not be used.
Tasks
- Repack rar files (like mods) to something better (zip?)
- Publish Open Eggbert on Google Play (once developed) - https://blog.felgo.com/mobile-development-tips/how-to-publish-an-app-on-google-play