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== Activities == | == Activities == | ||
# | # Complete specification of Speedy Blupi/Eggbert games. | ||
# | #* This includes also recording the game play to videos. | ||
# | # Complete specification of Speedy Blupi for Windows Phone released in 2013. | ||
# | #* This includes also recording the game play to videos. | ||
# Archive all Speedy Blupi/Eggbert related websites on the Internet. | # Decompilation of Speedy Blupi/Eggbert for Windows. Then port it to SDL 2 or SDL 3 and make it portable. | ||
# | #* C++, DirectX 3/5, Ghidra, IDA, x86 assembly language, SDL 2 or SDL 3 | ||
# | # Decompilation of Speedy Blupi for Windows Phone released in 2013. Then port it to something else and make it portable. | ||
# | ## C#, XNA Framework, ILSpy | ||
# Archive of all Speedy Blupi/Eggbert related websites on the Internet. | |||
# Storage of Speedy Blupi/Eggbert related files at drive.openeggbert.com | |||
# Development of Open Eggbert, the reimplementation of Speedy Blupi/Eggbert. Java programming language and LibGdx game framework will be used. | |||
# Creating new game assets | |||
#* music (MIDI or OGA). Microsoft Music Producer may be used | #* music (MIDI or OGA). Microsoft Music Producer may be used | ||
#* sounds (WAV or OGA) | #* sounds (WAV or OGA) |
Revision as of 06:16, 27 October 2024
Activities
- Complete specification of Speedy Blupi/Eggbert games.
- This includes also recording the game play to videos.
- Complete specification of Speedy Blupi for Windows Phone released in 2013.
- This includes also recording the game play to videos.
- Decompilation of Speedy Blupi/Eggbert for Windows. Then port it to SDL 2 or SDL 3 and make it portable.
- C++, DirectX 3/5, Ghidra, IDA, x86 assembly language, SDL 2 or SDL 3
- Decompilation of Speedy Blupi for Windows Phone released in 2013. Then port it to something else and make it portable.
- C#, XNA Framework, ILSpy
- Archive of all Speedy Blupi/Eggbert related websites on the Internet.
- Storage of Speedy Blupi/Eggbert related files at drive.openeggbert.com
- Development of Open Eggbert, the reimplementation of Speedy Blupi/Eggbert. Java programming language and LibGdx game framework will be used.
- Creating new game assets
- music (MIDI or OGA). Microsoft Music Producer may be used
- sounds (WAV or OGA)
- images (BMP or PNG). Blender may be used. Inkscape and Gimp may not be used.
Tasks
- Repack rar files (like mods) to something better (zip?)
- Publish Open Eggbert on Google Play (once developed) - https://blog.felgo.com/mobile-development-tips/how-to-publish-an-app-on-google-play