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#* This specification should be as sufficient as possible to recreate these games. | #* This specification should be as sufficient as possible to recreate these games. | ||
#* This specification should completely include all the details related to technical information for graphics, sounds, cheats, hacks, bugs, behaviours. | #* This specification should completely include all the details related to technical information for graphics, sounds, cheats, hacks, bugs, behaviours. | ||
#* There should be also videos representing various situations of Blupi to preserve the rules, how the game works, for the future and also as the specification. | #* There should be also videos representing various situations of Blupi to preserve the rules, how the game works, for the future and also as the specification.REMAKE: | ||
# Reimplement (recreated) the origin Speedy Blupi game engine | |||
#* See: https://github.com/openeggbert/open-eggbert | |||
See: https://github.com/openeggbert/open-eggbert | #* '''Progress:''' 2% | ||
#* C | |||
'''Progress:''' 2% | #* '''Estimation of cost:''' 2000 hours | ||
#* To recreate Speedy Blupi/Eggbert games using Java programming language and the FXGL library. | |||
'''Estimation of cost:''' 2000 hours | #** Open Eggbert should be just one engine capable to be switched to behave like one of versions of the game. It will be possible to launch Open Eggbert in one of these 8 modes: Blupi Demo, Blupi I, Blupi II, Eggbert Demo, Eggbert 1, Eggbert 2, Phone, Open | ||
#** Support for these platforms: Desktop (Windows, Linux, macOS), Web, Android | |||
To recreate Speedy Blupi/Eggbert games using Java programming language and the FXGL library. | |||
* Open Eggbert should be just one engine capable to be switched to behave like one of versions of the game. It will be possible to launch Open Eggbert in one of these 8 modes: Blupi Demo, Blupi I, Blupi II, Eggbert Demo, Eggbert 1, Eggbert 2, Phone, Open | |||
* Support for these platforms: Desktop (Windows, Linux, macOS), Web, Android | |||
== Project D: FREE IMAGES: Create free replacements of game images - Vector graphics - with Inkscape or an alternative - format BMP or PNG or JPEG == | == Project D: FREE IMAGES: Create free replacements of game images - Vector graphics - with Inkscape or an alternative - format BMP or PNG or JPEG == |
Revision as of 21:28, 31 August 2024
- CATCH: Collect all knowledge related to the Speedy Blupi game engine found on the Internet
- See: https://webs.openeggbert.com
- Progress: 50%
- A
- What needs to be done: To list and save all important websites related to Speedy Blupi/Eggbert.
- SPECIFY: Create the ultimate specification of Speedy Blupi game engine and its related games, utilities, etc.
- See: https://openeggbert.com
- Progress: 4%
- B
- This specification should be as sufficient as possible to recreate these games.
- This specification should completely include all the details related to technical information for graphics, sounds, cheats, hacks, bugs, behaviours.
- There should be also videos representing various situations of Blupi to preserve the rules, how the game works, for the future and also as the specification.REMAKE:
- Reimplement (recreated) the origin Speedy Blupi game engine
- See: https://github.com/openeggbert/open-eggbert
- Progress: 2%
- C
- Estimation of cost: 2000 hours
- To recreate Speedy Blupi/Eggbert games using Java programming language and the FXGL library.
- Open Eggbert should be just one engine capable to be switched to behave like one of versions of the game. It will be possible to launch Open Eggbert in one of these 8 modes: Blupi Demo, Blupi I, Blupi II, Eggbert Demo, Eggbert 1, Eggbert 2, Phone, Open
- Support for these platforms: Desktop (Windows, Linux, macOS), Web, Android
Project D: FREE IMAGES: Create free replacements of game images - Vector graphics - with Inkscape or an alternative - format BMP or PNG or JPEG
Progress: 0.01%
Estimation of cost: 500 hours
Goal is to create the completely new graphic. Possible applications to be used for this task are Gimp, Inkscape, Blender and others.
- 3D models will be used to create the new prerendered sprites
- Game resolution will be 640*480 or 1280*960 (or another technical solution - to be discussed)
Project E: FREE SPRITES: Create free replacements of game sprites - 3D graphics - with Blender or an alternative - format BMP or PNG or JPEG
Progress: 0%
Estimation of cost: 500 hours
Project F: FREE MUSIC: Create free replacements of game music - format MP3 or OGG
Progress: 0%
Estimation of cost: 160 hours
Project G: FREE SOUNDS: Create free replacements of game sounds - format WAV or OGG
Progress: 0%
Estimation of cost: 160 hours
Project H: OPEN EGGBERT 3: Propose and implement new features with comparison to the Speedy Blupi game engine
Progress: 1%
Estimation of cost: infinite (we can always add some new features)
Progress: 4%
Estimation of cost: 320 hours
Project J: STORE: Implement modding system and Open Eggbert Store - web application
Progress: 5%
Estimation of cost: 160 hours
Link: https://store.openeggbert.com
Web application written in Java.
Storage for:
- Levels
- Mods (collections of levels, graphics, sounds, music)
This should be integrated with Open Eggbert.
Project K: MODS: Document mods for Speedy Blupi/Eggbert games (record videos, decribe levels, describe modded graphics/music/sounds
Progress: 2%
Estimation of cost: 160 hours
Project L: EXE: Reverse engineer the EXE files of Speedy Blupi/Eggbert game engines
Progress: 0%
Estimation of cost: 1000 hours
https://www.amazon.com/Ghidra-Book-Definitive-Guide/dp/1718501021
Project M: PLUS: Decompile the C++ source code of Speedy Blupi/Eggbert
Progress: 10%
Estimation of cost: 1000 hours
Note: We can contribute this existing project: https://github.com/HMVocaloid/Speedy-Eggbert-2-Source-Code-Decomp
DirectPlay: It seems, that for development is needed this: https://download.microsoft.com/download/A/E/7/AE743F1F-632B-4809-87A9-AA1BB3458E31/DXSDK_Jun10.exe
Project N: XAP: Reverse engineer the XAP file of Speedy Blupi for Windows Phone released in 2013
Progress: 1%
Estimation of cost: 1000 hours
Project O: INFRA: Infrastructure
Progress: 30%
Estimation of cost: 80 hours