Robertvokac (talk | contribs) No edit summary |
Robertvokac (talk | contribs) No edit summary |
||
Line 31: | Line 31: | ||
'''Estimation of cost:''' 2000 hours | '''Estimation of cost:''' 2000 hours | ||
To recreate Speedy Blupi/Eggbert games using Java programming language and the FXGL library. | |||
* Open Eggbert should be just one engine capable to be switched to behave like one of versions of the game. It will be possible to launch Open Eggbert in one of these 8 modes: Blupi Demo, Blupi I, Blupi II, Eggbert Demo, Eggbert 1, Eggbert 2, Phone, Open | |||
== Project D: FREE IMAGES: Create free replacements of game images - Vector graphics - with Inkscape or an alternative - format BMP or PNG or JPEG == | == Project D: FREE IMAGES: Create free replacements of game images - Vector graphics - with Inkscape or an alternative - format BMP or PNG or JPEG == |
Revision as of 19:43, 26 August 2024
Subpages
Estimations of cost
Theoretically: If a person (employee) spent all their free time on the Open Eggbert project, than it would mean about 2800 hours of work per one year.
Progress: 50%
Estimation of cost: 160 hours
To list all important websites related to Speedy Blupi/Eggbert.
Progress: 4%
Estimation of cost: 500 hours
- This specification should be as sufficient as possible to recreate these games.
- This specification should completely include all the details related to technical information for graphics, sounds, cheats, hacks, bugs, behaviours.
Project C: REMAKE: Reimplement (recreated) the origin Speedy Blupi game engine
See: https://github.com/openeggbert/open-eggbert
Progress: 2%
Estimation of cost: 2000 hours
To recreate Speedy Blupi/Eggbert games using Java programming language and the FXGL library.
- Open Eggbert should be just one engine capable to be switched to behave like one of versions of the game. It will be possible to launch Open Eggbert in one of these 8 modes: Blupi Demo, Blupi I, Blupi II, Eggbert Demo, Eggbert 1, Eggbert 2, Phone, Open
Project D: FREE IMAGES: Create free replacements of game images - Vector graphics - with Inkscape or an alternative - format BMP or PNG or JPEG
Progress: 0.01%
Estimation of cost: 500 hours
Goal is to create the completely new graphic. Possible applications to be used for this task are Gimp, Inkscape, Blender and others.
- 3D models will be used to create the new prerendered sprites
- Game resolution will be 640*480 or 1280*960 (or another technical solution - to be discussed)
Project E: FREE SPRITES: Create free replacements of game sprites - 3D graphics - with Blender or an alternative - format BMP or PNG or JPEG
Progress: 0%
Estimation of cost: 500 hours
Project F: FREE MUSIC: Create free replacements of game music - format MP3 or OGG
Progress: 0%
Estimation of cost: 160 hours
Project G: FREE SOUNDS: Create free replacements of game sounds - format WAV or OGG
Progress: 0%
Estimation of cost: 160 hours
Project H: OPEN EGGBERT 3: Propose and implement new features with comparison to the Speedy Blupi game engine
Progress: 1%
Estimation of cost: infinite (we can always add some new features)
Progress: 4%
Estimation of cost: 320 hours
Project J: STORE: Implement modding system and Open Eggbert Store - web application
Progress: 5%
Estimation of cost: 160 hours
Project K: MODS: Document mods for Speedy Blupi/Eggbert games (record videos, decribe levels, describe modded graphics/music/sounds
Progress: 2%
Estimation of cost: 160 hours
Project L: EXE: Reverse engineer the EXE files of Speedy Blupi/Eggbert game engines
Progress: 0%
Estimation of cost: 1000 hours
Project M: PLUS: Decompile the C++ source code of Speedy Blupi/Eggbert
Progress: 10%
Estimation of cost: 1000 hours
Note: We can contribute this existing project: https://github.com/HMVocaloid/Speedy-Eggbert-2-Source-Code-Decomp
Project N: XAP: Reverse engineer the XAP file of Speedy Blupi for Windows Phone released in 2013
Progress: 1%
Estimation of cost: 1000 hours
Project O: INFRA: Infrastructure
Progress: 30%
Estimation of cost: 80 hours