|[https://play.openeggbert.com Play Open Eggbert online]
|}
Hello,
== Introduction ==
[https://openeggbert.com openeggbert.com] is an [[encyclopedia]] of content related to the game [[Speedy Blupi]] ''(written in the English language)'':
I would like to announce the '''Open Eggbert''' project, launching in June 2024.
* [[Speedy Blupi]] for [[Windows]] - released by the [[Epsitec]] company in [[1998]] and [[2001]] ([[sequel]])
* [[Speedy Blupi for Windows Phone]] - released by [[Daniel Roux|Daniel Rou]]<nowiki/>[[Daniel Roux|x]] in [[2013]]
* [[Open Eggbert]] - [[reimplementation]] of [[Speedy Blupi]] for [[Windows]] using [[Java]], [[LibGDX]] and [[Pixel]]
* [[Rapid Eggbert]] - [[decompilation]] of Speedy Blupi for Windows
* [[Mobile Eggbert]] - decompilation of Speedy Blupi for [[Windows Phone]]
'''Reason:''' No one has yet appeared to start a project to create a reimplementation of Speedy Blupi I/2.
[[File:Deepin Icon Theme – dialog-warning (6).svg|frameless|38x38px]] This website is still in progress.
'''Open Eggbert's main goals:'''
== Special pages ==
* [[Special:AllPages|All articles]]
* [[Special:Categories|All categories]]
* [[Special:SpecialPages]]
# To develop a '''free''' and '''open-source''' reimplementation ''(from the scratch)'' of the '''Speedy Blupi/Eggbert I/II/1/2''' games (for Windows), originally released in 1998 and 2001. It is licensed under '''GPLv3 or later''' and support multiple platforms, including Windows, Linux, MacOS, Android, and the Web. Used technologies: '''Java''' programming language and the game framework '''LibGDX'''. '''Reasons for Java:''' I would like to focus more on the game logic than pointers etc. '''Reasons for LibGDX:''' I think, that more programming is needed to create a solid game engine.
== Future ==
# To create '''encyclopedia''' of '''Speedy Blupi/Eggbert I/II/1/2'''. This includes specification (description) of the game engine, but also any information related to these games.
As both the games Speedy Blupi for Windows and for Windows Phones are closed-source and with proprietary dependencies, the goal for the future should be to completely port these games to their open source alternatives: Open Eggbert, Rapid Eggbert, Mobile Eggbert.
''Open Eggbert will be an approximation of the original Speedy Blupi/Eggbert games only and not a "clock cycle wise" identical behaviour. "clock cycle wise" identical behaviour is not possible without the source code of the original games.''
* Free and open source technologies should be used regarding the future and to keep these games running on the future operating systems.
'''Current state of Speedy Blupi/Eggbert games:'''
Old versions of [[Visual Studio]], [[DirectX]] 3, [[Direct Play]], [[Windows Phone]] emulators and others may not be supported on the future versions of the [[Windows]] operating systems.
* Both the games '''Speedy Blupi I''' and '''Speedy Blupi II''' are '''closed-source'''.
Free replacements are: [[SDL]] and [[MonoGame]].
* Modifications are possible only by difficult hex editing of the EXE files
* We cannot fix bugs
* We cannot improve the existing features
* We cannot add new features
'''Current state of Open Eggbert:'''
* Very early stages of development. The amount of the work to do is huge. ''We have to build first the solid code base of the game infrastructure.''
== Open Eggbert ==
* You can '''play a demo in web browser''', which is available also online at: https://play.openeggbert.com/
'''[[Open Eggbert]]''' is a '''free''' and '''open-source''' recreation of '''[[Speedy Blupi]] I/II''' computer [[game]]
* '''Any contributions''' are welcome.
** If you would like to help, you can contact me at openeggbert@nanoboot.org.
** Review, what is planned to be worked on, is here: https://openeggbert.com/title/Projects
** Optionally, we can organize online meetings, share screens etc.
'''New era begins:''' Open Eggbert will allow adding new features, fixing bugs, porting the game to new platforms.
'''New features''' that will enhance the original games, are planned to. '''Examples of new features:''' Recreation of game graphics (doubled resolution). New vehicles. Existing features will be improved.
Please note: Open Eggbert is specifically focused on recreating Speedy Blupi/Eggbert games. It does not include other Blupi games.
[[File:Information icon flat.svg|frameless|38x38px]] More details about Open Eggbert: [[Open Eggbert]]
== Speedy Blupi (for Windows) ==
Speedy Blupi I is a 2D action game released in [[1998]] for the Windows platform.
''Open Eggbert does not plan to support iPhone. Reason: iPhone via RoboVM supports only Java 8. But you can try compile Open Eggbert with Java 8 and add iPhone support.''
Speedy Blupi II is its sequel released in [[2001]].
== Goals ==
== Speedy Blupi for Windows Phone ==
[[Speedy Blupi for Windows Phone]] is the game created by [[Daniel Roux]] in [[2013]].
# To collect all available knowledge related to the games Speedy Blupi/Eggbert
== Rapid Eggbert ==
# To create the ultimate specification of Speedy Blupi game.
[[Rapid Eggbert]] is the code name for the decompilation of the [[EXE]] file of Speedy Eggbert II.
# To reimplement the original Speedy Blupi game engine
# To reverse engineer the origin Speedy Blupi game engine (EXE or XAP files) ''This has the purpose to find out, how Speedy Blupi engine works in detail.''
# To create free replacements of game assets (MIDI music, WAV sounds, BMP graphics)
# To specify and implement new features with comparison to Speedy Blupi I/II
[[Mobile Eggbert]] is the code name for the decompilation of the [[XAP]] file of Speedy Blupi for Windows Phone.
* Documentation: https://openeggbert.com
* File storage: https://drive.openeggbert.com
* Forum: https://forum.openeggbert.com
* List of webs with Speedy Blupi related content: https://net.nanoboot.org/websites.jsp
== How to contribute ==
Mobile Eggbert is planned to be ported to an alternative implementation of the [[XNA]] Framework, then it will run also on [[Android]], [[Desktop]] or other platforms.
* Development ( https://github.com/openeggbert/open-eggbert )
** Fork the Github repository, add changes and create merge requests.
** Test features for bugs.
** Add missing tests
** Create an issue or suggest a feature backed up by a use case.
** Provide or suggest an implementation of an issue from GitHub Issues.
** Once you've made your decision on what you'd like to do, please inform us beforehand. This ensures that the issue you're interested in hasn't already been addressed or is being worked on in newer versions.
* Documentation ( https://openeggbert.com ).
** Create new articles, improve existing articles. Correct errors, ambiguities and typos.
** Your changes will be made public, once approved. Verified users will be granted the right to public the changes immediately.
* Reverse engineer EXE or XAP files of Speedy Blupi/Eggbert games.
* Discuss the Open Eggbert project ( https://forum.openeggbert.com )
** New features
** Propose your ideas regarding the '''Open Eggbert''' project.
*To create free replacements for game assets
**MIDI music, WAV sounds, BMP graphics
**Applications like Gimp, Inkscape and Blender can be used to achieve these goals
**3D sprites for Speedy Blupi were created using the Ray Dream Studio 3D application
**Music for Speedy Blupi was created using the Microsoft Music Producer application
**Sounds - Original sounds may be the own recordings of the voice of Daniel Roux
== What is also planned in the future ==
=== Open Eggbert Store ===
== Screenshot of Speedy Blupi I ==
Link: https://store.openeggbert.com
Web application written in Java.
'''Storage for:'''
# Levels
# Mods (collections of levels, graphics, sounds, music)
This should be integrated with Open Eggbert.
=== Play Open Eggbert in the web browser ===
Link: https://play.openeggbert.com
This will be the deployed web GWT version of Open Eggbert.
=== Open Eggbert forum ===
Link: https://forum.openeggbert.com
=== Portal for videos ===
Link: https://videos.openeggbert.com
This will contain videos for all Speedy Blupi I and Speedy Blupi II levels and levels of Mods.
* A good video format should be used, maybe WEBM.
But there should be also another videos -representing various situations of Blupi to preserve the rules, how the game works, for the future and also as the specification.
As both the games Speedy Blupi for Windows and for Windows Phones are closed-source and with proprietary dependencies, the goal for the future should be to completely port these games to their open source alternatives: Open Eggbert, Rapid Eggbert, Mobile Eggbert.
Free and open source technologies should be used regarding the future and to keep these games running on the future operating systems.
Rapid Eggbert is the code name for the decompilation of the EXE file of Speedy Eggbert II.
Mobile Eggbert
Mobile Eggbert is the code name for the decompilation of the XAP file of Speedy Blupi for Windows Phone.
Mobile Eggbert is planned to be ported to an alternative implementation of the XNA Framework, then it will run also on Android, Desktop or other platforms.