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Open Eggbert
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LibGDX: Difference between revisions

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Java Game framework, which will be probably used to develop Open Eggbert.<ref>https://libgdx.com/</ref>
Java Game framework, which will be probably used to develop Open Eggbert.<ref>https://libgdx.com/</ref>
== Books ==
=== Java Game Development with LibGDX: From Beginner to Professional ===
https://www.amazon.com/Java-Game-Development-LibGDX-Professional/dp/1484233239
=== Learning LibGDX Game Development- Second Edition: Wield the power of the LibGDX framework to create a cross-platform game ===
=== Starting with LibGDX ===
Author: Frahaan Hussain
=== LibGDX In-Depth ===
Author: Frahaan Hussain
=== Advanced LibGDX ===
Author: Frahaan Hussain
== Links ==
https://github.com/libgdx/libgdx
https://libgdx.com/wiki/deployment/deploying-your-application
https://www.youtube.com/@BrentAureliCodes/playlists
https://libgdx.com/wiki/start/a-simple-game
https://docs.google.com/presentation/d/1eg6mdvSA_pzZsv6EBJ24bFNRXyk32nsSt1Un-nILaho
https://libgdx.com/wiki/tools/overlap2d
https://www.youtube.com/@smallpixelgames2899
https://www.gamedevelopment.blog/full-libgdx-game-tutorial-project-setup/
https://happycoding.io/tutorials/libgdx
== LibGDX libraries ==
https://github.com/lyze237/gdx-TinyVG
https://github.com/MrStahlfelge/gdx-controllerutils/wiki/Configurable-Game-Controller-Mappings


== References ==
== References ==
<references />
[[Category:Technologies used by Open Eggbert]]

Latest revision as of 15:36, 2 November 2024