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Open Eggbert
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{| class="infobox" style="float:right;border:1px solid black;text-align:left;"
== Welcome to Open Eggbert ==
!colspan="2" style="text-align:center;font-size:125%;" | openeeggbert.com
'''Open Eggbert''' is a free and open-source '''game''', that brings '''Speedy Blupi''' game to life in a modern way using three programming languages: '''Java''', '''C#''', and '''JavaScript'''.  
|-
|'''E-mail contact'''
|info@openeggbert.com
|-
|'''This website'''
|https://openeggbert.com
|-
|'''Source code'''
|https://code.openeggbert.com<nowiki/>
|-
|'''Issu'''<nowiki/>'''e tracker'''<nowiki/>
|[https://issues.openeggbert.com https://github.com/openeggbert]
|-
|'''Forum'''
|https://forum.openeggbert.com
|-
| rowspan="2" |'''Play Speedy Blupi online'''
|https://speedyblupi.com
|-
|https://play.openeggbert.com/
|-
|'''Test Speedy Blupi online'''
|https://test.openeggbert.com/
|-
|'''File storage'''
|https://drive.openeggbert.com/
|-
|Google Drive Backup
|[https://drive.google.com/drive/folders/1P6arFQkrmHU2RGa28dZbA0iRlq-3vAsb?usp=sharing https://drive.google.com/...]
|-
|'''Maven artifacts'''
|https://repo.openeggbert.com
|-
|'''Youtube channel'''
|https://www.youtube.com/@OpenEggbert-e7t
|-
|'''Backup of Youtube channel'''
|https://videos.openeggbert.com
|-
|'''Speedy Blupi Youtube videos'''
|https://youtube.openeggbert.com
|-
|'''Speedy Blupi websites'''
|[[Websites related to Speedy Blupi]]
|-
|'''Internet archive'''
|[[Internet archive]]
|-
|'''Browse archived websites'''
|https://archive.openeggbert.com/main
https://archive.openeggbert.com/internet
|-
|'''Download WARC files'''
|https://warc.openeggbert.com
https://warc2.openeggbert.com
|}
== What is Open Eggbert ==


# Fan website about the game [[Speedy Blupi]]
'''OpenEggbert.com''' is a fan website dedicated to '''Speedy Blupi'''. It features an extensive archive of Speedy Blupi related content: '''websites''', '''files''', '''GitHub repositories''', '''YouTube videos'''.
# Free and open-source ports of Speedy Blupi written in Java, C# and JavaScript programming languages.
 
# Archive of websites, files, github repositories and Youtube videos related to Speedy Blupi
== Screenshots ==
See: [[Special:AllPages|All articles]], [[Special:Categories|All categories]] or [[Special:SpecialPages|Special Pages]].
[[File:Speedy_blupi_screenshot.png|frameless|232x232px]] https://drive.openeggbert.com/Speedy_Blupi_(Dada_Games)/screenshots/blupi_windows_phone.png
 
== Links ==
info@openeggbert.com  • [https://code.openeggbert.com/openeggbert Source code] • [https://code.openeggbert.com/openeggbert Issue tracker] • [https://forum.openeggbert.com Forum] • [https://play.openeggbert.com/ Play online] • [https://test.openeggbert.com/ Test online] • [https://drive.openeggbert.com/ File storage] • [https://drive.google.com/drive/folders/1P6arFQkrmHU2RGa28dZbA0iRlq-3vAsb?usp=sharing Google Drive Backup] • [https://www.youtube.com/@OpenEggbert-e7t Youtube channel] • [https://videos.openeggbert.com Backup of Youtube channel] [https://maven.openeggbert.com/ Maven repository] • [https://youtube.openeggbert.com/ Speedy Blupi on Youtube] • [[List of Blupi websites]] ([https://archive.openeggbert.com/blupi Browse], [https://warc.openeggbert.com Download] ) • [[List of useful websites]] ([https://archive.openeggbert.com/useful Browse], [https://warc2.openeggbert.com Download] )


== Introduction ==
== Introduction ==
=== Speedy Blupi (Epsitec) ===
'''[[Speedy Blupi (Epsitec)]]''': a [[2D]] [[action]] game released by the [[Epsitec]] company in [[1998]] and [[2001]] for [[Windows]] platform (finished)
'''[[Speedy Blupi (Epsitec)]]''' is a [[2D]] [[action]] game released by the [[Epsitec]] company in [[1998]] and [[2001]] for [[Windows]] platform.
 
* Speedy Blupi I was released in [[1998]]. Speedy Blupi II was released in [[2001]] and is the [[sequel]].
 
'''[[Speedy Blupi (Dada Games)]]:''' a game created and released by [[Daniel Roux|Daniel Rou]][[Daniel Roux|x]] in [[2013]] for the [[Windows Phone]] platform  (finished)
 
'''[[Open Eggbert]]''': a '''[[free]]''' and '''[[open source]]''' [[recreation]] of the '''[[Speedy Blupi]]''' computer [[game]] (involves both the desktop and phone versions) (in progress)
 
* Multiple platforms are supported: [[Windows]], [[Linux]], [[MacOS]], [[Android]], [[Web]] (via [[GWT]] or [[TeaVM]])
* '''Used technologies:''' [[Java]] (programming language), [[LibGDX]] ([[game framework]]), [[Pixel]] (game framework), [[JXNA]] (game framework)
* '''Current status:''' In development
 
'''[[Rapid Eggbert]]:''' [[Decompiled]] version of Speedy Eggbert II (its [[EXE]] file was decompiled) (in progress)
 
'''[[Mobile Eggbert]]:''' Decompiled version of Speedy Blupi (Dada Games) (its [[XAP]] file was decompiled) (in progress)</code>
 
* [[XNA]] 4.0 game engine is no more developed and was replaced by its alternative implementations: [[MonoGame]] and [[FNA]].
* Mobile Eggbert now runs on [[Windows]], [[Linux]], [[Android]] and in the web browser. ''But the Android version has still some [[issues]].''
'''[[Sharp Eggbert]]:''' Speedy Blupi (Epsitec) ported to the C# programming language and XNA (MonoGame or FNA) (to do)
 
'''[[Pixel]]:''' a game framework written in the Java programming language and providing an interface, which must be implemented by a backend (in progress)
 
[[JXNA|'''JXNA:''']] a Java reimplementation of the [[XNA]] game framework running on top of Pixel game framework (todo)
 
[[JDotNet|'''JDotNet:''']] a Java reimplementation of [[.Net]] classes, enums and structs (todo)


[[File:Speedy blupi screenshot.png|none|thumb|267x267px|Screenshot of Speedy Blupi I]]
'''[[Web Eggbert:]]''' Speedy Blupi (Epsitec) and Speedy Blupi (Dada Games) ported to the JavaScript programming language and HTML Canvas (todo)


Speedy Blupi I was released in [[1998]].
[[JSXNA|'''JSXNA:''']] a JavaScript reimplementation of the [[XNA]] game framework (todo)


Speedy Blupi II was released in [[2001]]. It is the [[sequel]].
[[JSDotNet|'''JSDotNet:''']] a JavaScript reimplementation of [[.Net]] classes, enums and structs (todo)


=== Speedy Blupi (Dada Games) ===
'''[[Galaxy Eggbert]]:''' 3D version of Speedy Blupi using the C# programming language and Godot game engine (todo)
[[Speedy Blupi (Dada Games)]] is a game created and released by [[Daniel Roux|Daniel Rou]][[Daniel Roux|x]] in [[2013]] for the [[Windows Phone]] platform.


=== Open Eggbert ===
== What is planned for the future ==
'''[[Open Eggbert]]''' is a '''[[free]]''' and '''[[open source]]''' [[recreation]] of the '''[[Speedy Blupi]]''' computer [[game]]. This involves both the desktop and phone versions.
1. I ([[Robert Vokac]]) will study reverse engineering of Speedy Blupi [[EXE]] files by learning the x86 instruction set and using tools like [[Ghidra]] and [[IDA]], and I have just purchased a comprehensive book on the subject.


Multiple platforms are supported: [[Windows]], [[Linux]], [[MacOS]], [[Android]], [[Web]] (via [[GWT]] or [[TeaVM]]
2. The Speedy Blupi [[Windows]] version will be ported from [[C++]] to [[XNA]], [[C Sharp|C#]], [[Java]] and [[JavaScript]].


'''Used technologies:''' [[Java]] (programming language), [[LibGDX]] ([[game framework]]), [[Pixel]] (game framework), [[JXNA]] (game framework)
3. [[XNA]] will be reimplemented in both [[Java]] and [[JavaScript]].


'''Current status:''' Early stages of development, not yet working.  
4. All [[3D]] models in Speedy Blupi will be recreated using [[Blender]].


=== Rapid Eggbert ===
5. The Speedy Blupi Windows version will feature new image assets rendered in Blender, with the game running at 60 [[FPS]], which requires three times more frames than the original, necessitating source code changes.
[[Rapid Eggbert]] is the code name for the decompilation of the [[EXE]] file of Speedy Eggbert II.


=== Mobile Eggbert ===
6. The [[color depth]] for the Speedy Blupi Windows version will be updated to 24-bit, phasing out 8-bit and 16-bit colour depth.
[[Mobile Eggbert]] is the code name for the decompilation of the [[XAP]] file of Speedy Blupi (Phone) released in 2013 for the Windows Phone platform.


Mobile Eggbert was ported from [[XNA]] 4.0 to alternative implementations of the [[XNA]] Framework ([[MonoGame]] and [[FNA]]). Mobile Eggbert now runs on [[Windows]], [[Linux]] and [[Android]]. But on Android it has still some [[issues]].
7. The block size for textures will be increased to 256x256 pixels, replacing the original 64x64 resolution.


=== Pixel ===
8. All [[WAV]] sound files in Speedy Blupi will be recreated using Audacity or a similar tool, with some sounds recorded using a microphone. It’s possible that some sounds in the game include the voice of [[Daniel Roux]].
[[Pixel]] is a game framework written in the Java programming language and providing an interface, which must be implemented by backends.


=== JXNA ===
9. All [[MIDI]] music files in Speedy Blupi will be recreated using probably the application [[Microsoft Music Producer]]
[[JXNA]] is a Java reimplementation of the [[XNA]] game framework running on top of Pixel game framework.


=== JDotNet ===
10. A 3D version of Speedy Blupi and Speedy Blupi II (named [[Galaxy Eggbert]]) will be developed using the [[Godot]] game engine, C# programming language, and 3D models created in Blender.
[[JDotNet]] is a Java partial reimplementation of [[.Net]] classes, enums and structs.

Latest revision as of 10:40, 18 January 2025

Welcome to Open Eggbert

Open Eggbert is a free and open-source game, that brings Speedy Blupi game to life in a modern way using three programming languages: Java, C#, and JavaScript.

OpenEggbert.com is a fan website dedicated to Speedy Blupi. It features an extensive archive of Speedy Blupi related content: websites, files, GitHub repositories, YouTube videos.

Screenshots

blupi_windows_phone.png

Links

info@openeggbert.com • Source codeIssue trackerForumPlay onlineTest onlineFile storageGoogle Drive BackupYoutube channelBackup of Youtube channel Maven repositorySpeedy Blupi on YoutubeList of Blupi websites (Browse, Download ) • List of useful websites (Browse, Download )

Introduction

Speedy Blupi (Epsitec): a 2D action game released by the Epsitec company in 1998 and 2001 for Windows platform (finished)

  • Speedy Blupi I was released in 1998. Speedy Blupi II was released in 2001 and is the sequel.

Speedy Blupi (Dada Games): a game created and released by Daniel Roux in 2013 for the Windows Phone platform (finished)

Open Eggbert: a free and open source recreation of the Speedy Blupi computer game (involves both the desktop and phone versions) (in progress)

Rapid Eggbert: Decompiled version of Speedy Eggbert II (its EXE file was decompiled) (in progress)

Mobile Eggbert: Decompiled version of Speedy Blupi (Dada Games) (its XAP file was decompiled) (in progress)

  • XNA 4.0 game engine is no more developed and was replaced by its alternative implementations: MonoGame and FNA.
  • Mobile Eggbert now runs on Windows, Linux, Android and in the web browser. But the Android version has still some issues.

Sharp Eggbert: Speedy Blupi (Epsitec) ported to the C# programming language and XNA (MonoGame or FNA) (to do)

Pixel: a game framework written in the Java programming language and providing an interface, which must be implemented by a backend (in progress)

JXNA: a Java reimplementation of the XNA game framework running on top of Pixel game framework (todo)

JDotNet: a Java reimplementation of .Net classes, enums and structs (todo)

Web Eggbert: Speedy Blupi (Epsitec) and Speedy Blupi (Dada Games) ported to the JavaScript programming language and HTML Canvas (todo)

JSXNA: a JavaScript reimplementation of the XNA game framework (todo)

JSDotNet: a JavaScript reimplementation of .Net classes, enums and structs (todo)

Galaxy Eggbert: 3D version of Speedy Blupi using the C# programming language and Godot game engine (todo)

What is planned for the future

1. I (Robert Vokac) will study reverse engineering of Speedy Blupi EXE files by learning the x86 instruction set and using tools like Ghidra and IDA, and I have just purchased a comprehensive book on the subject.

2. The Speedy Blupi Windows version will be ported from C++ to XNA, C#, Java and JavaScript.

3. XNA will be reimplemented in both Java and JavaScript.

4. All 3D models in Speedy Blupi will be recreated using Blender.

5. The Speedy Blupi Windows version will feature new image assets rendered in Blender, with the game running at 60 FPS, which requires three times more frames than the original, necessitating source code changes.

6. The color depth for the Speedy Blupi Windows version will be updated to 24-bit, phasing out 8-bit and 16-bit colour depth.

7. The block size for textures will be increased to 256x256 pixels, replacing the original 64x64 resolution.

8. All WAV sound files in Speedy Blupi will be recreated using Audacity or a similar tool, with some sounds recorded using a microphone. It’s possible that some sounds in the game include the voice of Daniel Roux.

9. All MIDI music files in Speedy Blupi will be recreated using probably the application Microsoft Music Producer

10. A 3D version of Speedy Blupi and Speedy Blupi II (named Galaxy Eggbert) will be developed using the Godot game engine, C# programming language, and 3D models created in Blender.