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Open Eggbert
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{| class="infobox" style="float:right;border:1px solid black;text-align:left;"
== Welcome to Open Eggbert ==
!colspan="2" style="text-align:center;font-size:125%;" | openeeggbert.com
'''Open Eggbert''' is a free and open-source '''game''', that brings '''Speedy Blupi''' game to life in a modern way using three programming languages: '''Java''', '''C#''', and '''JavaScript'''.  
|-
|'''E-mail contact'''
|info@openeggbert.com
|-
|'''Documentation'''
|https://openeggbert.com
|-
|'''Source code'''
|https://github.com/openeggbert
|-
|''Source code (mirror)''
|''https://code.openeggbert.com''
|-
|'''Forum'''
|https://forum.openeggbert.com
|-
|'''Report bugs and features'''
|https://issues.openeggbert.com
|-
|'''Play online'''
|https://play.openeggbert.com/
|-
|'''Play online (TeaVM)'''
|https://playt.openeggbert.com/
|-
|''Play online (test)''
|''https://test.openeggbert.com/''
|-
|''Play online (test, TeaVM)''
|''https://testt.openeggbert.com/''
|-
|'''File storage'''
|https://drive.openeggbert.com/
|-
|''Google Drive(mostly not up to date)''
|''[https://drive.google.com/drive/folders/1McjJgxzWKlCAwwE9Q9QA9-S42calCp_3?usp=drive_link https://drive.google.com/...]''
|-
|'''Maven artifacts'''
|https://repo.openeggbert.com
|-
|'''Video storage'''
|https://videos.openeggbert.com
|-
|'''Youtube channel'''
|https://www.youtube.com/@OpenEggbert-e7t
|-
|'''Related Youtube videos'''
|https://youtube.openeggbert.com
|-
|'''Related websites'''
|[[Webs related to Speedy Blupi]]
|-
|'''Internet archive'''
|[[Internet archive]]
|-
|'''Archive (pywb)'''
|https://archive.openeggbert.com/main
https://archive.openeggbert.com/internet
|-
|'''Archive of warc files'''
|https://warc.openeggbert.com
https://warc2.openeggbert.com
|}


'''OpenEggbert.com''' is a fan website dedicated to '''Speedy Blupi'''. It features an extensive archive of Speedy Blupi related content: '''websites''', '''files''', '''GitHub repositories''', '''YouTube videos'''.
== Screenshots ==
[[File:Speedy_blupi_screenshot.png|frameless|232x232px]] https://drive.openeggbert.com/Speedy_Blupi_(Dada_Games)/screenshots/blupi_windows_phone.png
== Links ==
info@openeggbert.com  • [https://code.openeggbert.com/openeggbert Source code] • [https://code.openeggbert.com/openeggbert Issue tracker] • [https://forum.openeggbert.com Forum] • [https://play.openeggbert.com/ Play online] • [https://test.openeggbert.com/ Test online] • [https://drive.openeggbert.com/ File storage] • [https://drive.google.com/drive/folders/1P6arFQkrmHU2RGa28dZbA0iRlq-3vAsb?usp=sharing Google Drive Backup] • [https://www.youtube.com/@OpenEggbert-e7t Youtube channel] • [https://videos.openeggbert.com Backup of Youtube channel] [https://maven.openeggbert.com/ Maven repository] • [https://youtube.openeggbert.com/ Speedy Blupi on Youtube] • [[List of Blupi websites]] ([https://archive.openeggbert.com/blupi Browse], [https://warc.openeggbert.com Download] ) • [[List of useful websites]] ([https://archive.openeggbert.com/useful Browse], [https://warc2.openeggbert.com Download] )


== Introduction ==
== Introduction ==
'''[[Open Eggbert]]''': the [[open source]] recreation of game [[Speedy Blupi]] (both the desktop and phone versions)
'''[[Speedy Blupi (Epsitec)]]''': a [[2D]] [[action]] game released by the [[Epsitec]] company in [[1998]] and [[2001]] for [[Windows]] platform (finished)
 
* Speedy Blupi I was released in [[1998]]. Speedy Blupi II was released in [[2001]] and is the [[sequel]].
 
'''[[Speedy Blupi (Dada Games)]]:''' a game created and released by [[Daniel Roux|Daniel Rou]][[Daniel Roux|x]] in [[2013]] for the [[Windows Phone]] platform  (finished)
 
'''[[Open Eggbert]]''': a '''[[free]]''' and '''[[open source]]''' [[recreation]] of the '''[[Speedy Blupi]]''' computer [[game]] (involves both the desktop and phone versions) (in progress)
 
* Multiple platforms are supported: [[Windows]], [[Linux]], [[MacOS]], [[Android]], [[Web]] (via [[GWT]] or [[TeaVM]])
* '''Used technologies:''' [[Java]] (programming language), [[LibGDX]] ([[game framework]]), [[Pixel]] (game framework), [[JXNA]] (game framework)
* '''Current status:''' In development
 
'''[[Rapid Eggbert]]:''' [[Decompiled]] version of Speedy Eggbert II (its [[EXE]] file was decompiled) (in progress)


'''[[Speedy Blupi (Desktop)]]''': game released by the [[Epsitec]] company in [[1998]] and [[2001]] ([[sequel]]) for [[Windows]] platform.
'''[[Mobile Eggbert]]:''' Decompiled version of Speedy Blupi (Dada Games) (its [[XAP]] file was decompiled) (in progress)</code>


[[Speedy Blupi for Windows Phone|Speedy Blupi (Phone)]]: game released by [[Daniel Roux|Daniel Rou]][[Daniel Roux|x]] in [[2013]] for [[Windows Phone]] platform
* [[XNA]] 4.0 game engine is no more developed and was replaced by its alternative implementations: [[MonoGame]] and [[FNA]].
* Mobile Eggbert now runs on [[Windows]], [[Linux]], [[Android]] and in the web browser. ''But the Android version has still some [[issues]].''
'''[[Sharp Eggbert]]:''' Speedy Blupi (Epsitec) ported to the C# programming language and XNA (MonoGame or FNA) (to do)


[[Rapid Eggbert]]: the decompiled version [[Speedy Blupi (Desktop)]] game
'''[[Pixel]]:''' a game framework written in the Java programming language and providing an interface, which must be implemented by a backend (in progress)


[[Mobile Eggbert]]: the decompiled version of [[Speedy Blupi (Phone)]]
[[JXNA|'''JXNA:''']] a Java reimplementation of the [[XNA]] game framework running on top of Pixel game framework (todo)


[[Pixel]]: game framework written in the Java programming language and providing an interface, which must be implemented by backends.
[[JDotNet|'''JDotNet:''']] a Java reimplementation of [[.Net]] classes, enums and structs (todo)


== Special pages ==
'''[[Web Eggbert:]]''' Speedy Blupi (Epsitec) and Speedy Blupi (Dada Games) ported to the JavaScript programming language and HTML Canvas (todo)
* [[Special:AllPages|All articles]]
* [[Special:Categories|All categories]]
* [[Special:SpecialPages]]


== Future ==
[[JSXNA|'''JSXNA:''']] a JavaScript reimplementation of the [[XNA]] game framework (todo)
As both the games Speedy Blupi for Windows and for Windows Phones are closed-source and with proprietary dependencies, the goal for the future should be to completely port these games to their open source alternatives: Open Eggbert, Rapid Eggbert, Mobile Eggbert.


* Free and open source technologies should be used regarding the future and to keep these games running on the future operating systems.
[[JSDotNet|'''JSDotNet:''']] a JavaScript reimplementation of [[.Net]] classes, enums and structs (todo)


Old versions of [[Visual Studio]], [[DirectX]] 3, [[Direct Play]], [[Windows Phone]] emulators and others may not be supported on the future versions of the [[Windows]] operating systems.
'''[[Galaxy Eggbert]]:''' 3D version of Speedy Blupi using the C# programming language and Godot game engine (todo)


Free replacements are: [[SDL]] and [[MonoGame]].
== What is planned for the future ==
1. I ([[Robert Vokac]]) will study reverse engineering of Speedy Blupi [[EXE]] files by learning the x86 instruction set and using tools like [[Ghidra]] and [[IDA]], and I have just purchased a comprehensive book on the subject.


== Open Eggbert ==
2. The Speedy Blupi [[Windows]] version will be ported from [[C++]] to [[XNA]], [[C Sharp|C#]], [[Java]] and [[JavaScript]].
'''[[Open Eggbert]]''' is a '''free''' and '''open-source''' recreation of the '''[[Speedy Blupi]]''' computer [[game]]. This involves both the desktop and phone versions.


Multiple platforms are supported: [[Windows]], [[Linux]], [[MacOS]], [[Android]], [[Web]] (via [[GWT]] or [[TeaVM]]) 
3. [[XNA]] will be reimplemented in both [[Java]] and [[JavaScript]].


'''Used technologies:''' [[Java]] (programming language), [[LibGDX]] (game framework), [[Pixel]] (game framework).
4. All [[3D]] models in Speedy Blupi will be recreated using [[Blender]].
== Speedy Blupi (for Windows) ==
Speedy Blupi I is a 2D action game released in [[1998]] for the Windows platform.


Speedy Blupi II is its sequel released in [[2001]].
5. The Speedy Blupi Windows version will feature new image assets rendered in Blender, with the game running at 60 [[FPS]], which requires three times more frames than the original, necessitating source code changes.


== Speedy Blupi for Windows Phone ==
6. The [[color depth]] for the Speedy Blupi Windows version will be updated to 24-bit, phasing out 8-bit and 16-bit colour depth.
[[Speedy Blupi for Windows Phone]] is the game created by [[Daniel Roux]] in [[2013]].


== Rapid Eggbert ==
7. The block size for textures will be increased to 256x256 pixels, replacing the original 64x64 resolution.
[[Rapid Eggbert]] is the code name for the decompilation of the [[EXE]] file of Speedy Eggbert II.


== Mobile Eggbert ==
8. All [[WAV]] sound files in Speedy Blupi will be recreated using Audacity or a similar tool, with some sounds recorded using a microphone. It’s possible that some sounds in the game include the voice of [[Daniel Roux]].
[[Mobile Eggbert]] is the code name for the decompilation of the [[XAP]] file of Speedy Blupi for Windows Phone.


Mobile Eggbert is planned to be ported to an alternative implementation of the [[XNA]] Framework, then it will run also on [[Android]], [[Desktop]] or other platforms.
9. All [[MIDI]] music files in Speedy Blupi will be recreated using probably the application [[Microsoft Music Producer]]


== Screenshot of Speedy Blupi I ==
10. A 3D version of Speedy Blupi and Speedy Blupi II (named [[Galaxy Eggbert]]) will be developed using the [[Godot]] game engine, C# programming language, and 3D models created in Blender.
[[File:Speedy blupi screenshot.png|none|frame]]

Latest revision as of 10:40, 18 January 2025

Welcome to Open Eggbert

Open Eggbert is a free and open-source game, that brings Speedy Blupi game to life in a modern way using three programming languages: Java, C#, and JavaScript.

OpenEggbert.com is a fan website dedicated to Speedy Blupi. It features an extensive archive of Speedy Blupi related content: websites, files, GitHub repositories, YouTube videos.

Screenshots

blupi_windows_phone.png

Links

info@openeggbert.com • Source codeIssue trackerForumPlay onlineTest onlineFile storageGoogle Drive BackupYoutube channelBackup of Youtube channel Maven repositorySpeedy Blupi on YoutubeList of Blupi websites (Browse, Download ) • List of useful websites (Browse, Download )

Introduction

Speedy Blupi (Epsitec): a 2D action game released by the Epsitec company in 1998 and 2001 for Windows platform (finished)

  • Speedy Blupi I was released in 1998. Speedy Blupi II was released in 2001 and is the sequel.

Speedy Blupi (Dada Games): a game created and released by Daniel Roux in 2013 for the Windows Phone platform (finished)

Open Eggbert: a free and open source recreation of the Speedy Blupi computer game (involves both the desktop and phone versions) (in progress)

Rapid Eggbert: Decompiled version of Speedy Eggbert II (its EXE file was decompiled) (in progress)

Mobile Eggbert: Decompiled version of Speedy Blupi (Dada Games) (its XAP file was decompiled) (in progress)

  • XNA 4.0 game engine is no more developed and was replaced by its alternative implementations: MonoGame and FNA.
  • Mobile Eggbert now runs on Windows, Linux, Android and in the web browser. But the Android version has still some issues.

Sharp Eggbert: Speedy Blupi (Epsitec) ported to the C# programming language and XNA (MonoGame or FNA) (to do)

Pixel: a game framework written in the Java programming language and providing an interface, which must be implemented by a backend (in progress)

JXNA: a Java reimplementation of the XNA game framework running on top of Pixel game framework (todo)

JDotNet: a Java reimplementation of .Net classes, enums and structs (todo)

Web Eggbert: Speedy Blupi (Epsitec) and Speedy Blupi (Dada Games) ported to the JavaScript programming language and HTML Canvas (todo)

JSXNA: a JavaScript reimplementation of the XNA game framework (todo)

JSDotNet: a JavaScript reimplementation of .Net classes, enums and structs (todo)

Galaxy Eggbert: 3D version of Speedy Blupi using the C# programming language and Godot game engine (todo)

What is planned for the future

1. I (Robert Vokac) will study reverse engineering of Speedy Blupi EXE files by learning the x86 instruction set and using tools like Ghidra and IDA, and I have just purchased a comprehensive book on the subject.

2. The Speedy Blupi Windows version will be ported from C++ to XNA, C#, Java and JavaScript.

3. XNA will be reimplemented in both Java and JavaScript.

4. All 3D models in Speedy Blupi will be recreated using Blender.

5. The Speedy Blupi Windows version will feature new image assets rendered in Blender, with the game running at 60 FPS, which requires three times more frames than the original, necessitating source code changes.

6. The color depth for the Speedy Blupi Windows version will be updated to 24-bit, phasing out 8-bit and 16-bit colour depth.

7. The block size for textures will be increased to 256x256 pixels, replacing the original 64x64 resolution.

8. All WAV sound files in Speedy Blupi will be recreated using Audacity or a similar tool, with some sounds recorded using a microphone. It’s possible that some sounds in the game include the voice of Daniel Roux.

9. All MIDI music files in Speedy Blupi will be recreated using probably the application Microsoft Music Producer

10. A 3D version of Speedy Blupi and Speedy Blupi II (named Galaxy Eggbert) will be developed using the Godot game engine, C# programming language, and 3D models created in Blender.