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Probably in [[2024]] [[HMVocaloid]] started the decompilation of the [[EXE]] files of the game Speedy Eggbert 2. | Probably in [[2024]] [[HMVocaloid]] started the decompilation of the [[EXE]] files of the game Speedy Eggbert 2. | ||
The source code of the game [[Planet Blupi]] was used, because Speedy Blupi I is the [[fork]] of Planet Blupi. Speedy Blupi II is the fork of Speedy Blupi I. | The source code of the game [[Planet Blupi]] was used, because [[Speedy Blupi]] I is the [[fork]] of Planet Blupi. Speedy Blupi II is the fork of Speedy Blupi I. | ||
[[Ghidra]], the decompilation tool, was used too. | [[Ghidra]], the decompilation tool, was used too. | ||
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== Future == | == Future == | ||
It will be a game engine, which will be able to be behave like one of these games Speedy Blupi/Eggbert I/II/1/2. | It will be a [[game engine]], which will be able to be behave like one of these games Speedy Blupi/Eggbert I/II/1/2. | ||
It will be ported, probably, to [[SDL]] 2 (and later to SDL 3). | It will be ported, probably, to [[SDL]] 2 (and later to SDL 3). | ||
It | It can be discussed whether it is suitable to refactor the [[C++]] code, as this might lead to losing the connection with the original [[EXE]] file, which could hinder additional improvements through decompilation and tools like [[Ghidra]]. | ||
[[Category:Fan projects]] |
Latest revision as of 16:25, 9 November 2024
Rapid Eggbert is the code name for the decompilation of Speedy Eggbert 2.
Origin
Probably in 2024 HMVocaloid started the decompilation of the EXE files of the game Speedy Eggbert 2.
The source code of the game Planet Blupi was used, because Speedy Blupi I is the fork of Planet Blupi. Speedy Blupi II is the fork of Speedy Blupi I.
Ghidra, the decompilation tool, was used too.
Later, jummy0 joined this decompilation project.
Repositories
https://github.com/HMVocaloid/
https://github.com/jummy0/sb2-decomp
https://github.com/openeggbert/rapid-eggbert
Future
It will be a game engine, which will be able to be behave like one of these games Speedy Blupi/Eggbert I/II/1/2.
It will be ported, probably, to SDL 2 (and later to SDL 3).
It can be discussed whether it is suitable to refactor the C++ code, as this might lead to losing the connection with the original EXE file, which could hinder additional improvements through decompilation and tools like Ghidra.