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Open Eggbert
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Speedy Eggbert Troubleshooting: Difference between revisions

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== How to run on Linux ==
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Use Wine: https://www.winehq.org/
 
There are some issues, when you run the Windows version of Speedy Blupi/Eggbert on Linux via Wine.
 
== Background music does not work in Wine ==
Wine usually outpus this error:
 
<code>0194:err:winediag:MIDIMAP_drvOpen No software synthesizer midi port found, Midi sound output probably won't work.</code>
 
=== '''How to fix it:''' ===
 
# install fluidsynth ''(for Debian: apt install fluidsynth)''
# Download a sound font and place it somewhere you like. Examples:
#* Windows General MIDI soundfont
#** https://files.openeggbert.com/Speedy_Eggbert/Windows/Default%20Windows%20MIDI%20Soundfont/gm.sf2 (''source: https://musical-artifacts.com/artifacts/713<nowiki/>)''
#* http://www.vogonsdrivers.com/getfile.php?fileid=500
# Run:  <code>fluidsynth -a pulseaudio /path/to/soundfont</code>
#* Add an <code>&</code> at the end, if you want to run it in the background. Or you can configure its autostart at the boot
 
''Note: Sound game effect works. Format for sound is WAV. Format for background music is MIDI.''
 
== Multiplayer mode does not work in Wine ==
 
=== How to fix it: ===
Install directplay: <code>winetricks directplay</code>
 
''More investigation is needed''
 
== Saving custom levels to XCH files does not work in Wine ==
More investigation is needed
 
==<!-- test -->==
 
== Make the EXE files run without DirectX installed ==
https://github.com/CnCNet/dummy-dplayx
 
This was not yet tested. Investigation is needed.
 
== How to upgrade the EXE files to DirectX 11/12 ==
https://github.com/dege-diosg/dgVoodoo2/
 
== To be investigated ==
https://github.com/otya128/winevdm
 
== How the 3D models of Eggbert were created ==
This software was used: '''Ray Dream Studio'''
 
http://www.win3x.org/win3board/viewtopic.php?t=13786\
 
== Play MIDI on Linux (stub) ==
https://www.reddit.com/r/linuxquestions/comments/x91k5c/simple_midi_player_on_linux/
 
== How to show keyboard and mouse presses in the realtime ==
Maybe this will work: https://github.com/Jax-Core/Keystrokes
 
== How to play multiplayer over Internet ==
Hamachi. Maybe an alternative exists
 
== How to run on Android ==
Use one of these:
 
# ExaGear
# Winlator
# Limbo PC Emulator with Windows 95 or later operating system installed
 
== How to run on ReactOS ==
ReactOS is a free and open-source operating system for i586/amd64 personal computers intended to be binary-compatible with computer programs and device drivers developed for Windows Server 2003 and later versions of Microsoft Windows.
 
Link: https://reactos.org/
 
Speedy Eggbert runs on React OS.
 
* But more investigation is needed.
 
'''Issues found until now:'''
 
* Game play is not possible. Blupi/Eggbert is moving at the right direction without pressing keys. Fix was not yet found.
 
'''What works:'''
 
* Demo playing
 
== How to run on Steam Deck ==
 
# Open the file /DATA/Config.def with a text editor. Change line like <code>CD-Rom=V:\US</code> to <code>CD-Rom=-nocd</code>
# Copy the installation directory on the Deck.
# Create a "non-steam" shortcut on the deck and point it to BLUPI.EXE
# Select the compatibility tab, check "Force compatibility layer" and select "Proton 7.0"
# Add the following to "Launch options" on the shortcut: <code>PROTON_USE_WINED3D=1 PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 %command% -nocd</code>
# Switch back to gaming mode (if you were on desktop mode), make sure the controller profile is set to Keyboard + Mouse, launch it
 
Background music is not working. You can fix it by installing Qsynth and sound fonts.
 
<ref>https://www.reddit.com/r/speedyeggbert/comments/ucddzf/peak_gaming_performance/</ref> <ref>https://web.archive.org/web/20240709191020/https://www.reddit.com/r/speedyeggbert/comments/ucddzf/peak_gaming_performance/</ref>
 
== How to enable the cheat-player ==
 
== How to create a replay ==
Conditions: cheat-player must be enabled
 
# Open the player and take world 300 to 320 <ref>https://www.youtube.com/watch?v=CclakPC0rxE</ref>
# Delete the old level and create a new level or load another level
# Play the level.
#* If you loose a life, the replay can have a mistake. This maybe impacts only version 2, because there the death animation is not deterministic (2 Eggbert death animations exist) (Missing reference, it needs to be added)
This is stub, extend this section (https://www.youtube.com/watch?v=CclakPC0rxE)
==References==
<references />

Latest revision as of 13:03, 9 November 2024

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