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Open Eggbert
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Specification: Difference between revisions

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Video: Disable "Allow frame skipping
Video: Disable "Allow frame skipping


Audio Coded: Vorbis
Audio Codec: Vorbis


== How to find out the sprite positions in BMP files ==
== How to find out the sprite positions in BMP files ==
Use:
Use:


* https://code.nanoboot.org/nanoboot/sprite-utils
* https://github.com/openeggbert/sprite-utils
* Zoom screen in the operating system
* Zoom screen in the operating system
* Verify, that the positions are correct, use Pause key to pause the game play, modify file DATA/CONFIG.DEF and set Timer to the value like 800ms
* Verify, that the positions are correct, use Pause key to pause the game play, modify file DATA/CONFIG.DEF and set Timer to the value like 400 ms

Latest revision as of 08:01, 31 August 2024

It should be the goal to create the ultimate specification of Speedy Blupi/Eggbert demo/1/2. This means described in the details the behaviour, record videos involving various situations in these games.

Speedy Blupi released in 2013 for the Windows Phone is intended only as the inspiration for new Open Eggbert features, but should be described too.

The recommended way to record Speedy Blupi/Eggbert or Open Eggbert on Linux

Simple Screen Recorder:

Recored a fixed rectangle

Left:0 Top:0 Width:640 Height:480

Frame rate: 60

Enable "Record cursor"

Enable "Record audio", Backend: PulseAudio

Container: WEBM

Video: Codec: VP8

Video: Disable "Allow frame skipping

Audio Codec: Vorbis

How to find out the sprite positions in BMP files

Use:

  • https://github.com/openeggbert/sprite-utils
  • Zoom screen in the operating system
  • Verify, that the positions are correct, use Pause key to pause the game play, modify file DATA/CONFIG.DEF and set Timer to the value like 400 ms