Open Eggbert

XNA

Open Eggbert
Developer(s) Microsoft Gaming
Target platforms(s) Xbox 360, Windows, Windows Phone
Editor software XNA Game Studio
Player software XNA Runtime
Format(s) XNB
Programming language(s) C# and Visual Basic .NET
Application(s) Video games, console games, mobile games
Status Discontinued
Licence Freeware
Website https://msdn.microsoft.com/xna/
XNA is a game framework. The C# programming language is usually used to created games with the XNA game framework.
XNA is used by Speedy Blupi for Windows Phone.
Specification: XNA Game Studio 4.0 Refresh | Microsoft Learn (Archived at: https://drive.openeggbert.com/XNA/xna_learn.microsoft.com.tar.gz)

Alternative implementations

JXNA

Discontinued.

CNA

In-progress C++ XNA-like wrapper around SDL 3.

MonoGame

XFXFramework

https://github.com/Halofreak1990/XFXFramework

XgameJS

https://github.com/Rockam/XgameJS

Xn65

https://github.com/borgesdan/xn65

JavaXNA

https://github.com/Halofreak1990/JavaXNA

FNA

FNA is an alternative implementation of the XNA game framework.
Author: Ethan Lee
https://fna-xna.github.io/

ANX

https://github.com/rrz-dev/anx.framework

XNI

Overview XNI is an iOS static library for game development, built in Objective-C with iOS SDK. It mirrors core components of XNA Framework 4.0, offering essential tools like Game, SpriteBatch, and ContentManager.

Current Version: 0.4.4 – not a full XNA implementation, but sufficient for App Store game development.

Features

Motivation Developer Matej Jan, a longtime XNA supporter, sought a strong iOS game framework. Unimpressed by TouchXNA and ExEn, he created XNI using Objective-C.

Limitations

Usage XNI has powered multiple App Store games, now with setup guides for easy Xcode integration.

Why XNA 3D games look ugly?

3D games created in XNA often look outdated or "ugly" for several reasons. XNA was originally designed as a tool for indie game development and smaller projects, so some modern technologies and practices in game development are either not easily available in XNA or require more effort to implement. Here are a few reasons:


1. Outdated Technology


2. Lack of Support for Modern Rendering Techniques


3. Limited Tools for Graphics Content


4. Lack of Modern Lighting


5. Low-Quality Textures


6. Lack of Post-Processing Effects


7. Developers Were Often Beginners


8. Basic Physics


9. Lack of Modern Tools and Support


How to Make a 3D Game in XNA Visually More Appealing?

  1. Use Shaders: Implement modern techniques like normal mapping, parallax mapping, or custom lighting.
  2. Focus on Textures: Use high-quality textures with details (diffuse, specular, normal maps).
  3. Enhance Lighting: Add dynamic light sources and shadows.
  4. Integrate Physics: Use a library like BEPUphysics to bring the game to life.
  5. Use External Tools: Blender or Substance Painter for creating realistic 3D models and textures.

Summary

XNA games may look "ugly" mainly due to technology limitations, inexperienced developers, and a lack of advanced features. While XNA is no longer a modern solution, it provides a great foundation for learning game development and understanding basic 3D graphics principles. However, for modern development, it’s better to use up-to-date engines like Godot, Unity, or Unreal Engine.

XNB

Xnb files (.xnb) are content files typically used by the Microsoft XNA Framework or MonoGame to store assets like images, sounds, and other resources in a precompiled, efficient format for runtime use. These files are included in the XAP because they are required for the app or game to render graphics, play sounds, or load other assets.

Understanding .xnb Files

How to edit the original assets (like .png or .wav files) from the XNB file

Use a tool like XNBCreator, XNBBrowser, XNBExtract, xnbcli, xnb-js

Edit the extracted files in appropriate software (e.g., an image editor for .png files).

Recompile the files into .xnb format using XNA Content Pipeline or MonoGame Pipeline Tool.

How to create New .xnb Files

Use the MonoGame Content Pipeline Tool or an XNA Content Pipeline project in Visual Studio to create new .xnb files from your custom assets.

Books

Learning XNA 4.0: Game Development for the PC, Xbox 360, and Windows Phone 7

External links