Open Eggbert

Level editor

Other names: Mission Designer, Level Designer

How to design levels on the paper

Designing levels of a platform game on the paper is possible. A beginner game designer can start like this.

How to

Take a blank sheet of paper, position it horizontally, and draw two long lines across it to divide it into three strips.

Now you have created a level, a side-scrolling environment.

Transfer into digital form

The level editor of the game should be comprehensible. You need to gain the knowledge, how to transfer your creations into the digital form.

For example, the Doom editor includes terms like sectors and vectors, which makes the transfer more difficult.

How to design levels in the digital form

The level editor should should be designed as good as possible, because the user will work with it a lot.

You may be designing levels on the paper for a long time. Using the level editor should not be hard, otherwise the level editor is not well designed.

Level editor of the game "Speedy Blupi"

The level editor is a self-explanatory friendly intuitive WYSIWYG editor, which has nothing to catch you out.

Levels created in this Level editor can be easily shared. Save them to the User directory on the disk C. One Level has size about 50 Kilobytes and its file extension is XCH. It was possible to share these levels via floppy disk (small size of XCH files).

Almost anything we could imagine, is possible to make and play.

Experiment and find new exploits. Such exploits will enhance your ability to design levels.

See: Speedy Blupi/Bugs

Level editor of the game "Speedy Blupi" provides the infinite possibilities to expand the game.

Screenshots


References

https://en.wikipedia.org/wiki/WYSIWYG