These are issues connected only to the "Speedy Blupi" games, not "Speedy Eggbert" games.
DirectPlay is missing on Windows
Solution: Install DirectPlay
(DirectPlay is marked as a "Legacy Component" in the latest Windows operating system versions)
Speedy Blupi game requires CD-ROM
Open the file{install dir}/DATA/Config.def with a text editor (like notepad, for example).
Change line like CD-Rom=V:\US
to CD-Rom=-nocd
Note: Speedy Eggbert does not have these CD-ROM check.s
How to run on Linux
Use Wine: https://www.winehq.org/
There are some issues, when you run the Windows version of Speedy Blupi/Eggbert on Linux via Wine.
Background music does not work in Wine
Wine usually outpus this error:
0194:err:winediag:MIDIMAP_drvOpen No software synthesizer midi port found, Midi sound output probably won't work.
How to fix it:
- install fluidsynth (for Debian: apt install fluidsynth)
- Download a sound font and place it somewhere you like. Examples:
- Run:
fluidsynth -a pulseaudio /path/to/soundfont
- Add an
&
at the end, if you want to run it in the background. Or you can configure its autostart at the boot
- Add an
Note: Sound game effect works. Format for sound is WAV. Format for background music is MIDI.
Multiplayer mode does not work in Wine
How to fix it:
Install directplay: winetricks directplay
(Successfully tested)
https://github.com/RazZziel/wine-dplay
https://github.com/solemnwarning/ipxwrapper
Saving custom levels to XCH files does not work in Wine
Loading custom levels from XCH files does not work in Wine
Make the EXE files run without DirectX installed
https://github.com/CnCNet/dummy-dplayx
This was not yet tested. Investigation is needed.
How to upgrade the EXE files to DirectX 11/12
https://github.com/dege-diosg/dgVoodoo2/
To be investigated
https://github.com/otya128/winevdm
How the 3D models of Eggbert were created
This software was used: Ray Dream Studio
http://www.win3x.org/win3board/viewtopic.php?t=13786\
Play MIDI on Linux (stub)
https://www.reddit.com/r/linuxquestions/comments/x91k5c/simple_midi_player_on_linux/
How to show keyboard and mouse presses in the realtime
Maybe this will work: https://github.com/Jax-Core/Keystrokes
How to play multiplayer over Internet
Hamachi. Maybe an alternative exists
How to run on Android
Use one of these:
- ExaGear [2]
- Winlator
- Limbo PC Emulator with Windows 95 or later operating system installed
Gamepad can be simulated by: GameKeyboard + [3]
How to run on Raspberry Pi
Not tested: https://github.com/ryanfortner/exagear-rpi
Not tested: https://box86.org/
How to run on ReactOS
ReactOS is a free and open-source operating system for i586/amd64 personal computers intended to be binary-compatible with computer programs and device drivers developed for Windows Server 2003 and later versions of Microsoft Windows.
Link: https://reactos.org/
Speedy Blupi/Eggbert runs on React OS.
- But more investigation is needed.
Issues found until now:
- Game play is not possible. Blupi/Eggbert is moving at the right direction without pressing keys. Fix was not yet found.
What works:
- Demo playing
How to run on Steam Deck
- Open the file /DATA/Config.def with a text editor. Change line like
CD-Rom=V:\US
toCD-Rom=-nocd
- Copy the installation directory on the Deck.
- Create a "non-steam" shortcut on the deck and point it to BLUPI.EXE
- Select the compatibility tab, check "Force compatibility layer" and select "Proton 7.0"
- Add the following to "Launch options" on the shortcut:
PROTON_USE_WINED3D=1 PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 %command% -nocd
- Switch back to gaming mode (if you were on desktop mode), make sure the controller profile is set to Keyboard + Mouse, launch it
Background music is not working. You can fix it by installing Qsynth and sound fonts.
How to enable the cheat-player
How to create a replay
Conditions: cheat-player must be enabled
- Open the player and take world 300 to 320 [6]
- Delete the old level and create a new level or load another level
- Play the level.
- If you loose a life, the replay can have a mistake. This maybe impacts only version 2, because there the death animation is not deterministic (2 Eggbert death animations exist) (Missing reference, it needs to be added)
This is stub, extend this section (https://www.youtube.com/watch?v=CclakPC0rxE)
References
- ↑ https://musical-artifacts.com/artifacts/713
- ↑ https://www.reddit.com/r/EmulationOnAndroid/comments/8c5c6p/classic_pc_game_speedy_eggbert_works_on_android/
- ↑ https://play.google.com/store/apps/details?id=com.locnet.gamekeyboard2
- ↑ https://www.reddit.com/r/speedyeggbert/comments/ucddzf/peak_gaming_performance/
- ↑ https://web.archive.org/web/20240709191020/https://www.reddit.com/r/speedyeggbert/comments/ucddzf/peak_gaming_performance/
- ↑ https://www.youtube.com/watch?v=CclakPC0rxE