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Open Eggbert
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Bugs: Difference between revisions

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Line 41: Line 41:
== Some inanimated objects can become animated ==
== Some inanimated objects can become animated ==


== Combining elements to creeaste new, unintended types of obstacles ==
== Combining elements to create new, unintended types of obstacles ==
For example:
 
# Lollipop power-up: makes player run faster and jump higher
# Wind: makes one-way corridors.
 
'''Effect:''' The speed boost provided by the lollipops let the player push through the wind.

Revision as of 19:43, 22 August 2024

More players play a single player missions together

How to reproduce:

  1. Player 1 saves the game during a multiplayer game by pressing F3 and loads with F4
  2. Players 2, 3 and 4 do the same (Players 1, 2, 3 and 4 have to save and load the same level)
  3. Players 1, 2, 3 and 4 can play a single player missions together. Goal and chests will be still in the single player level.

Since players don't share items, most levels become impossible to complete.

Animation bug

Objects have an animation counter, this counter is limited to 32000.

  • It takes about a half an hour to reach this limit, then an overflow to a negative value happens.

This bug was mostly resolved in the sequel.

Color bug

Both versions 1 and 2 are impacted.

How to reproduce:

  1. Player plays as a Blupi other than yellow in multiplayer mode
  2. Player returns to a single player level without closing the game

Effects:

  1. The color of player's personal bomb will still the same, as was the selected Blupi color in the multiplayer
  2. The yellow bombs will explode, player can still collect the color bomb of color used in the multiplayer

Invisible block immunity

Both the homing bombs and Blupi riding helicopter or hovercraft are affected by this bug.

The impact is, that Blupi or homing bombs can travel through invisible blocks (like there would be no invisible block)

Fake walls

This is a glitch. Create a moving platform, but do not define the second position. Then such wall will be visually the same as the other walls, but Blupi/Eggbert can walk through. This can be used to create secret walls.[1]

Items and objects like moving platforms

Items (elements) and objects can act like moving platforms, even this was not intended by the developer of the game.

Some inanimated objects can become animated

Combining elements to create new, unintended types of obstacles

For example:

  1. Lollipop power-up: makes player run faster and jump higher
  2. Wind: makes one-way corridors.

Effect: The speed boost provided by the lollipops let the player push through the wind.