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Open Eggbert
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Development: Difference between revisions
Open Eggbert / Development

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== Support for web and mobile platforms (Android, iPhone) ==
== Support for web and mobile platforms (Android, iPhone) ==
It is a good idea to ensure, that Open Eggbert is runnable on web and mobile platforms.
It is a good idea to ensure, that Open Eggbert is runnable on web and mobile platforms.
== 2D physics engines ==
https://github.com/erincatto/box2d-lite
== How to create a Java Platformer game ==
https://longbaonguyen.github.io/courses/platformer/platformer.html

Revision as of 20:00, 13 July 2024

How to scale graphics

To be investigated

https://github.com/AlmasB/FXGL/issues/546

Midi support

https://github.com/mgsx-dev/gdx-pd

Graphics

https://github.com/leonbloy/pngj

https://www.nayuki.io/page/png-library

Sprite Tools

Generating sprite animations to gifs

https://genuinecoder.com/how-to-create-gif-from-multiple-images-in-java/

Detection of sprite positions.

Support for web and mobile platforms (Android, iPhone)

It is a good idea to ensure, that Open Eggbert is runnable on web and mobile platforms.

2D physics engines

https://github.com/erincatto/box2d-lite

How to create a Java Platformer game

https://longbaonguyen.github.io/courses/platformer/platformer.html