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# Set them to <code>Content</code> build action in the IDE. | # Set them to <code>Content</code> build action in the IDE. | ||
# Optionally edit them by decompiling and recompiling using the XNA or MonoGame Pipeline tools. | # Optionally edit them by decompiling and recompiling using the XNA or MonoGame Pipeline tools. | ||
== How to extract wav files from xnb files == | |||
https://forums.terraria.org/index.php?threads/textract-extract-terrarias-images-sound-effects-and-music.937/ | |||
https://github.com/Antag99/TExtract |
Latest revision as of 20:12, 23 November 2024
Decompiling an XAP file (a Windows Phone app package) into C# code and rebuilding it into a new XAP is a multi-step process.
Steps
Step 1: Extract the Contents of the XAP File
- Rename the XAP file:
- Change the
.xap
file extension to.zip
. - Extract the ZIP file using any archive tool (e.g., WinRAR, 7-Zip).
- Change the
- Analyze the Contents:
- Look for the
DLL
files in theBin
orApp
folders. These contain the compiled C# code. - Other assets, such as
XAML
, images, and configuration files, will also be extracted.
- Look for the
Step 2: Decompile the DLL Files
- Use a Decompiler:
- Tools like ILSpy, dnSpy, or Telerik JustDecompile can be used to decompile
.dll
files to readable C# code.
- Tools like ILSpy, dnSpy, or Telerik JustDecompile can be used to decompile
- Steps for Decompilation:
- Open the
.dll
file in the decompiler. - Explore the namespaces, classes, and methods to understand the code structure.
- Export the decompiled code to a Visual Studio project (most decompilers have this feature).
- Open the
- Analyze Decompiled Code:
- Review the decompiled code for errors or incomplete segments caused by obfuscation.
- Manually reconstruct missing parts if necessary.
Step 3: Modify the Decompiled Code (Optional)
- Open the exported Visual Studio project.
- Make any necessary changes to the code.
- Fix errors caused by obfuscation or incompatible constructs.
- Modify functionality, if required.
Step 4: Rebuild the XAP File
- Create a New Windows Phone Project:
- In Visual Studio, create a new Windows Phone project of the same version (e.g., Windows Phone 8.0, 8.1).
- Use the same name and namespace as the original project (if possible).
- Add Decompiled Code and Assets:
- Add the decompiled code and assets (images, XAML files, etc.) to the project.
- Ensure the
AppManifest.xaml
file matches the original app's configuration.
- Fix Dependencies:
- Reference required libraries (.dll) that were part of the original app or are available in the Windows Phone SDK.
- Build the Project:
- Set the project to build as a Windows Phone app.
- Compile the project in Visual Studio to generate a new XAP file.
Step 5: Test the New XAP File
- Deploy the new XAP to a Windows Phone emulator or device.
- Use tools like the Windows Phone Application Deployment tool (available in the Windows Phone SDK).
- Test for functionality and stability.
Additional Notes
- Legal Considerations: Decompiling and modifying software without explicit permission may violate copyright or licensing agreements.
- Obfuscation: If the original XAP was obfuscated, the decompiled code may not be fully readable or functional, requiring significant effort to reconstruct.
- Re-signing the App: The new XAP must be signed with a valid certificate for deployment.
How to reuse .xnb
files
- Extract and place them into the rebuilt project’s
Content
folder. - Match the original folder structure and paths.
- Set them to
Content
build action in the IDE. - Optionally edit them by decompiling and recompiling using the XNA or MonoGame Pipeline tools.