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Speedy Blupi: Difference between revisions

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Latest revision as of 18:58, 8 November 2024

Speedy Blupi (Windows)
Author Daniel Roux
Developer (company) Epsitec SA.
Publisher (company) Epsitec SA. - released as Speedy Blupi
Publisher (company) eGames, Inc. - released as Speedy Eggbert
Programming language C++
Genre Action
Type Game. Platformer. Side-scrolling. Puzzle.
Budget-priced. Two-dimensional.
Perspective Side view
Alternative name Speedy Eggbert
Released date I: 13th September 1998 II: 2001
Released in Germany, United States
Distribution format CD-ROM
Platform PC - Windows 95 or later
Years 10-99

Introduction

Speedy Blupi is a computer desktop platformer game and is the successor to the Planet Blupi game.

Player controls a character named Blupi (Eggbert in the eGames release)

Its alternative name is Speedy Eggbert, which was marketed by eGames, Inc. mostly in the US. Firstly the Speedy Blupi was published by Epsitec SA, later Speedy Eggbert was published by eGames, Inc.

Speedy Blupi I/II is closed source. But there still exists a possibility of releasing its source code one day. [1][2]

Both Speedy Blupi I and Speedy Blupi II (the sequel) were released as freeware at https://blupi.org by the Epsitec company in 2017. [3]

  • To play non-demo versions legally before 2017 it was needed to buy Speedy Blupi I or II (in the form of a CD-ROM box).
  • Since 2017 you can legally play Speedy Blupi I/II. ISO files are hosted on the website: https://blupi.org You can extract these ISO files using software like 7-Zip (or some of its alternatives)

See: Comparison of Speedy Blupi (Windows) and Speedy Eggbert (Windows)

Speedy Blupi was released in 1998 to very little response to the media. Speedy Blupi was not a high-profile game.

Speedy Blupi got its own fanbase, see Reddit, Discord, Facebook or Twitter.

Speedy Blupi is a game developed for these platforms:

Documentation at openeggbert.com is related to Speedy Blupi released for Windows, unless otherwise noted.

Features

Single player

Both the first version and the sequel include a rather lengthy single-player game.

Level editor (Mission designer)

You can create your own missions and share them with your friends (XCH files)

Multi player

Local network or Internet TCP/IP. Up to 4 players.

Replay

Replaying games

Relation to Windows desktop operating system

Windows 98 was released on the 25th June 1998.[4]

Windows 95 was released on the 24th April 1995.

Speedy Blupi I was released on the 13th September 1998.

When Speedy Blupi I was released, it was possible to run in on Windows 95 or Windows 98.

Windows 95 is probably the operating system with the least required resources (RAM and CPU), where it is possible to run Speedy Blupi (Windows).

Minimum system requirements

  • PC Windows 95/98/98SE/Me/2000/XP/Vista/7/8/10/11
  • Pentium 100 MHz CPU
  • 16 MB RAM (but 32 MB RAM is better)
  • 32 MB Hard Disk Space
  • 16 MB Video Card allowing the resolution 640x480 in 256 colors
  • Speedy Blupi I
    • DirectX 3.0 or higher
    • DirectX 3.0 or higher Sound Card
  • Speedy Blupi II
    • DirectX 5.0 or higher
    • DirectX 5.0 or higher Sound Card
  • Mouse
  • Joypad (optional)

For multiplayer game (optional):

  • Local network IPX or TCP/IP
  • Internet with a 28.8 K modem or faster
  • Serial connection with a null modem cable (2 players)

Note: The FPS of all Speedy Blupi/Eggbert games is 20 frames per second.

Versions

Version 1

40 single player missions

? multi-player missions

7 hub worlds

The record (minimum) time to finish all the levels in the Speedy Blupi I is: 1h 25m 17s 000ms [5]

Version 2

Speedy Blupi 2 is a sequel of Speedy Blupi 1, which closely mirrors its predecessor, offering a similar single-player campaign. However, it introduced a level editor packed with about 50% more elements, all of which were just as user-friendly and exploitable.

Examples of new elements: keys, doors, circular saws, wasps, slime.

60 single player missions

10 multi-player missions

? hub worlds

The record (minimum) time to finish all the levels in the Speedy Blupi II is: 2h 41m 44s 270ms [6]

How to move

Walking, running, jumping, swimming, climbing, flying with a helicopter, skateboarding, driving a car and more.

Look

Height of Blupi in Speedy Blupi is 46px tall. One tile is 64px.

One tile in Speedy Blupi is approximately 246 cm (8'1") in each dimension one pixel is about 3.84 cm (1 1/2") in each dimension and a full level in speedy blupi is 245.75 m x 245.75 m (806 ft. x 806 ft.).

Blupi has a top speed of 6.14 m/s (14 mph or 22 km/h)

  • (8 pixels/frame x 20 frames/second x 3.84 cm/pixel)

Goal

The goal is to solve various levels by navigating through obstacles and using objects to reach the exit.

  1. Collect all treasures in each level.
  2. Reach the goal (red arrow) in each level.
  3. Visit all levels.

In summary: The goal of the game is to find all the treasures.

Defense

Blupi can use green balls to shoot enemies, such as other Blupis and Birds, while using a helicopter or tank. When enemy Blupis are hit by green balls, they turn green. Additionally, if the player steps on a green trap, Blupi will also turn green.

Singleplayer

Level editor

Multiplayer

Up to 4 players can play together over the Internet.

Demo

Anti piracy measures by Epsitec

All Epsitec games use the same simple check: they verify the drive from the config, confirm it's a disc drive, and ensure a specific file (e.g., world001 for SB) is on the disc. No further checks are performed.

This check does not exist in Speedy Eggbert games.

References