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Open Eggbert
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B: Difference between revisions
Goals / B

Subpages:
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Line 47: Line 47:
|Identify animations in sprite BMP files in Speedy Blupi/Eggbert II/2
|Identify animations in sprite BMP files in Speedy Blupi/Eggbert II/2
|Use sprite-tools
|Use sprite-tools
|TODO
|HIGHEST
|None
|2024-08-12
|-
|6
|Identify SB1 and SE1 screens and their buttons and other items on the screen
|
|TODO
|HIGHEST
|None
|2024-08-12
|-
|7
|Identify SB2 and SE2 screens and their buttons and other items on the screen
|
|TODO
|TODO
|HIGHEST
|HIGHEST

Revision as of 18:17, 12 August 2024

Project B: SPECIFY: Create the ultimate specification of Speedy Blupi game engine and its related games, utilities, etc.

Tasks

# Name Description Status Priority Assignee Date of addition
1 Develop sprite-utils Application used to work with sprite images - highlighting borders, adding more sprites in one image IN PROGRESS HIGHEST Robert Vokac 2024-08-12
2 Identify position in sprite BMP files in Speedy Blupi/Eggbert I/1 Use sprite-tools IN PROGRESS HIGHEST Robert Vokac 2024-08-12
3 Identify position in sprite BMP files in Speedy Blupi/Eggbert II/2 Use sprite-tools TODO HIGHEST None 2024-08-12
4 Identify animations in sprite BMP files in Speedy Blupi/Eggbert I/1 Use sprite-tools TODO HIGHEST None 2024-08-12
5 Identify animations in sprite BMP files in Speedy Blupi/Eggbert II/2 Use sprite-tools TODO HIGHEST None 2024-08-12
6 Identify SB1 and SE1 screens and their buttons and other items on the screen TODO HIGHEST None 2024-08-12
7 Identify SB2 and SE2 screens and their buttons and other items on the screen TODO HIGHEST None 2024-08-12