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Open Eggbert
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Elements: Difference between revisions

m (Robertvokac moved page Speedy Blupi (Windows)/Element types to Speedy Blupi (Windows)/Elements without leaving a redirect)
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In Speedy Blupi II potion drink also affects homing bombs
In Speedy Blupi II potion drink also affects homing bombs


You can only have 200 of these, everything else is an immovable object or background decoration. There can be 10,000 objects and 10,000 decorations (because it's 100x100 tiles). I'm pretty sure this list isn't 100% complete.


<blockquote>You can only have 200 of these, everything else is an immovable object or background decoration. There can be 10,000 objects and 10,000 decorations (because it's 100x100 tiles). I'm pretty sure this list isn't 100% complete. </blockquote><blockquote>0 = deleted element
== Other ==
<blockquote>0 = deleted element


1 = lift
1 = lift

Revision as of 18:44, 20 July 2024

Potion drink

This drinks makes Blupi invisible.

In Speedy Blupi I potion drink is only intened for multiplayer (no effect against enemies in single player)

In Speedy Blupi II potion drink also affects homing bombs

You can only have 200 of these, everything else is an immovable object or background decoration. There can be 10,000 objects and 10,000 decorations (because it's 100x100 tiles). I'm pretty sure this list isn't 100% complete.

Other

0 = deleted element

1 = lift

2 = bomb

3 = hanging bomb

4 = bulldozer

5 = chest

6 = egg

7 = goal

8 = explosion 1 (bombs, bulldozers)

9 = explosion 2 (vehicles)

A = explosion 3 (fish, birds)

B = explosion 4 (fans)

C = wooden case

D = helicopter

E = water splash

F = water bubbles

10 = floating bomb

11 = fish

13 = jeep

14 = bird

15 = golden key

16 = door opening

17 = glue missile

18 = skateboard

19 = shield

1A = lollipop

1B = lollipop sparkles

1C = tank

1D = glue supply

1E = invisibility potion

1F = recharging device

20 = heliported enemy

21 = motorized enemy

22 = trapped enemy

23 = small splash (paddling on the water surface)

24 = smoke

25 = bombed enemy

26 = electrocuted enemy

27 = chest/key sparkles

28 = inverter

29 = inverter activated smoke

2A = inverter deactivated smoke

2B = inverter activated animation

2C = wasp

2E = hovercraft

2F = conveyor belt clockwise

30 = conveyor belt counter-clockwise

31 = red key

32 = green key

33 = blue key

34 = fragile bridge broken

35 = slime trap vine animation

36 = slime creature

37 = dynamite

38 = dynamite activated

39 = shield particles

5A = explosion 5 (crusher, wasps)

5B = explosion 6 (wasp cancel)

5C = teleporter particles

5D = explosion 7 (lava)

60 = homing bomb

61 = homing bomb active

62 = slime particles 1

63 = slime particles 2

64 = slime particles 3

C8 = yellow bomb

C9 = orange bomb

CA = blue bomb

CB = green bomb