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== Support for web and mobile platforms (Android, iPhone) == | == Support for web and mobile platforms (Android, iPhone) == | ||
It is a good idea to ensure, that Open Eggbert is runnable on web and mobile platforms. | It is a good idea to ensure, that Open Eggbert is runnable on web and mobile platforms. | ||
https://stackoverflow.com/questions/2590850/threading-in-gwt-client | |||
https://stackoverflow.com/questions/57735039/how-framwork-such-as-libgdx-handle-threading-for-web-target | |||
https://stackoverflow.com/questions/28267316/libgdx-not-work-on-android-api-21 | |||
== 2D physics engines == | == 2D physics engines == |
Revision as of 21:04, 13 July 2024
How to scale graphics
To be investigated
https://github.com/AlmasB/FXGL/issues/546
Midi support
https://github.com/mgsx-dev/gdx-pd
Graphics
https://github.com/leonbloy/pngj
https://www.nayuki.io/page/png-library
Sprite Tools
Generating sprite animations to gifs
https://genuinecoder.com/how-to-create-gif-from-multiple-images-in-java/
Detection of sprite positions.
Support for web and mobile platforms (Android, iPhone)
It is a good idea to ensure, that Open Eggbert is runnable on web and mobile platforms.
https://stackoverflow.com/questions/2590850/threading-in-gwt-client
https://stackoverflow.com/questions/28267316/libgdx-not-work-on-android-api-21
2D physics engines
https://github.com/erincatto/box2d-lite
How to create a Java Platformer game
https://longbaonguyen.github.io/courses/platformer/platformer.html