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Open Eggbert
176Articles

Blocks: Difference between revisions

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|'''Obtainable'''
|'''Obtainable'''
|No f
|No
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|'''Speedy Blupi 1'''
|'''Speedy Blupi 1'''

Revision as of 21:00, 24 August 2024

Block 0000

Its graphic is used to represent the currently selected block in the level designer.

0000.png
Hex ID 0000
Decimal ID 0
Obtainable No
Speedy Blupi 1 Yes
Speedy Blupi 2 Yes
Fully solid (solidity) Yes

Block 001E

Its graphic is used to represent the start position of a moving entity in the level designer.

001E.png
Hex ID 001E
Decimal ID 30
Obtainable No
Speedy Blupi 1 Yes
Speedy Blupi 2 Yes
Fully solid (solidity) Yes

Block 001F

Its graphic is used to represent the end position of a moving entity in the level designer.

001F.png
Hex ID 001F
Decimal ID 31
Obtainable No
Speedy Blupi 1 Yes
Speedy Blupi 2 Yes
Fully solid (solidity) Yes

Block 00ED

Its graphic is used to filter Blupi's sprite when under the effect on an invisibility potion.

00ED.png
Hex ID 00ED
Decimal ID 237
Obtainable No
Speedy Blupi 1 Yes
Speedy Blupi 2 Yes
Fully solid (solidity) No

Block FFFF

Block FFFF is used to fill blank space in levels.

FFFF.png
Hex ID FFFF
Decimal ID 65535
Obtainable No
Speedy Blupi 1 Yes
Speedy Blupi 2 Yes
Fully solid (solidity) No

Blocks 0020-0022

Blocks 0020-0022 use the graphics of wooden cases. But these wooden cases cannot be moved by Blupi.

0020.png 0021.png 0022.png
Hex ID 0020-0022
Decimal ID 32-34
Obtainable No
Speedy Blupi 1 Yes
Speedy Blupi 2 Yes
Fully solid (solidity) Yes